Dire Animal:Lion | Size & Type (subtype): | Large Animal | Hit Dice: | 8d8+24 (60) | Initiative: | +2 (Dex) | Speed: | 40 ft. | Armor Class: | 15 (-1 size, +2 Dex, +4 natural) | Attacks: | 2 claws +12 melee, bite +7 melee | Damage: | Claw 1d6+7, bite 1d8+3 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Pounce, improved grab, rake 1d6+3 | Special Qualities: | Scent | Saving Throws | Fortitude: 9 Reflex: 8 Will: 7
| Abilities: | Str: 25 Dex: 15 Con: 17 Int: 2 Wis: 12 Cha: 10 | Skills: | Hide +5*, Jump +10, Listen +4, Move Silently +9, Spot +4 | Feats: | | Climate and Terrain: | Any forest, hill, mountains, plains, and underground | Climate: | cold,temperate,warm | Terrain: | forest,hill,mountains,plains,underground | Organization: | Solitary, pair, or pride (6-10) | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | None | Alignment: | Always neutral | Advancement: | 9-16 HD (Large); 17-24 HD (Huge) |
| Description: |
Pounce (Ex): If a dire lion leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Improved Grab (Ex): To use this ability, the dire lion must
hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A dire lion can make two rake attacks (+12 melee)
against a held creature with its hind legs for 1d6+3 damage each.
If the dire lion pounces on an opponent, it can also rake.
Skills: Dire lions receive a +4 racial bonus to Hide and Move
Silently checks. *In areas of tall grass or heavy undergrowth,
the Hide bonus improves to +8.
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