|Size & Type (subtype):||Large Animal||Hit Dice:||8d8+24 (60)|
|Initiative: ||+2 (Dex) ||Speed: ||40 ft. |
|Armor Class: ||15 (-1 size, +2 Dex, +4 natural) ||Attacks: ||2 claws +12 melee, bite +7 melee |
|Damage: ||Claw 1d6+7, bite 1d8+3 ||Face and Reach: ||5 ft. by 10 ft./5 ft. |
|Special Attacks: ||Pounce, improved grab, rake 1d6+3 ||Special Qualities: ||Scent |
|Saving Throws ||Fortitude: 9 |
|Abilities: ||Str: 25|
|Skills: ||Hide +5*, Jump +10, Listen +4, Move Silently +9, Spot +4 ||Feats: || |
|Climate and Terrain: ||Any forest, hill, mountains, plains, and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||forest,hill,mountains,plains,underground ||Organization: ||Solitary, pair, or pride (6-10) |
|Challenge Rating: ||5 ||Challenge Rating Value: ||5 |
|Treasure: ||None ||Alignment: ||Always neutral |
|Advancement: ||9-16 HD (Large); 17-24 HD (Huge) |
Pounce (Ex): If a dire lion leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Improved Grab (Ex): To use this ability, the dire lion must
hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A dire lion can make two rake attacks (+12 melee)
against a held creature with its hind legs for 1d6+3 damage each.
If the dire lion pounces on an opponent, it can also rake.
Skills: Dire lions receive a +4 racial bonus to Hide and Move
Silently checks. *In areas of tall grass or heavy undergrowth,
the Hide bonus improves to +8.