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Dire Animal:Lion
Size & Type (subtype):Large AnimalHit Dice:8d8+24 (60)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   15 (-1 size, +2 Dex, +4 natural)   Attacks:   2 claws +12 melee, bite +7 melee  
Damage:   Claw 1d6+7, bite 1d8+3   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Pounce, improved grab, rake 1d6+3   Special Qualities:   Scent  
Saving Throws  Fortitude: 9  
Reflex: 8  
Will: 7  
Abilities:   Str: 25
Dex: 15
Con: 17
Int: 2
Wis: 12
Cha: 10
Skills:   Hide +5*, Jump +10, Listen +4, Move Silently +9, Spot +4   Feats:     
Climate and Terrain:   Any forest, hill, mountains, plains, and underground   Climate:   cold,temperate,warm  
Terrain:   forest,hill,mountains,plains,underground   Organization:   Solitary, pair, or pride (6-10)  
Challenge Rating:   5   Challenge Rating Value:   5  
Treasure:   None   Alignment:   Always neutral  
Advancement:   9-16 HD (Large); 17-24 HD (Huge)  


Pounce (Ex): If a dire lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the dire lion must hit with its bite attack. If it gets a hold, it can rake.

Rake (Ex): A dire lion can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d6+3 damage each. If the dire lion pounces on an opponent, it can also rake.

Skills: Dire lions receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002