Dire Animal:Wolf | Size & Type (subtype): | Large Animal | Hit Dice: | 6d8+18 (45) | Initiative: | +2 (Dex) | Speed: | 50 ft. | Armor Class: | 14 (-1 size, +2 Dex, +3 natural) | Attacks: | Bite +10 melee | Damage: | Bite 1d8+10 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Trip | Special Qualities: | Scent | Saving Throws | Fortitude: 8 Reflex: 7 Will: 6
| Abilities: | Str: 25 Dex: 15 Con: 17 Int: 2 Wis: 12 Cha: 10 | Skills: | Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1* | Feats: | | Climate and Terrain: | Any forest, hill, mountains, plains, and underground | Climate: | cold,temperate,warm | Terrain: | forest,hill,mountains,plains,underground | Organization: | Solitary or pack (5-8) | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always neutral | Advancement: | 7-18 HD (Large) |
| Description: |
Trip (Ex): A dire wolf that hits with a bite attack can
attempt to trip the opponent as a free action without making a
touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf receives a +1 racial bonus to Listen, Move
Silently, and Spot checks and a +2 racial bonus to Hide checks.
*It also receives a +4 racial bonus to Wilderness Lore checks
when tracking by scent.
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