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Dire Animal:Wolf
Size & Type (subtype):Large AnimalHit Dice:6d8+18 (45)
Initiative:   +2 (Dex)   Speed:   50 ft.  
Armor Class:   14 (-1 size, +2 Dex, +3 natural)   Attacks:   Bite +10 melee  
Damage:   Bite 1d8+10   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Trip   Special Qualities:   Scent  
Saving Throws  Fortitude: 8  
Reflex: 7  
Will: 6  
Abilities:   Str: 25
Dex: 15
Con: 17
Int: 2
Wis: 12
Cha: 10
Skills:   Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1*   Feats:     
Climate and Terrain:   Any forest, hill, mountains, plains, and underground   Climate:   cold,temperate,warm  
Terrain:   forest,hill,mountains,plains,underground   Organization:   Solitary or pack (5-8)  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always neutral  
Advancement:   7-18 HD (Large)  


Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A dire wolf receives a +1 racial bonus to Listen, Move Silently, and Spot checks and a +2 racial bonus to Hide checks. *It also receives a +4 racial bonus to Wilderness Lore checks when tracking by scent.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002