|Size & Type (subtype):||Large Animal||Hit Dice:||6d8+18 (45)|
|Initiative: ||+2 (Dex) ||Speed: ||50 ft. |
|Armor Class: ||14 (-1 size, +2 Dex, +3 natural) ||Attacks: ||Bite +10 melee |
|Damage: ||Bite 1d8+10 ||Face and Reach: ||5 ft. by 10 ft./5 ft. |
|Special Attacks: ||Trip ||Special Qualities: ||Scent |
|Saving Throws ||Fortitude: 8 |
|Abilities: ||Str: 25|
|Skills: ||Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1* ||Feats: || |
|Climate and Terrain: ||Any forest, hill, mountains, plains, and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||forest,hill,mountains,plains,underground ||Organization: ||Solitary or pack (5-8) |
|Challenge Rating: ||3 ||Challenge Rating Value: ||3 |
|Treasure: ||None ||Alignment: ||Always neutral |
|Advancement: ||7-18 HD (Large) |
Trip (Ex): A dire wolf that hits with a bite attack can
attempt to trip the opponent as a free action without making a
touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf receives a +1 racial bonus to Listen, Move
Silently, and Spot checks and a +2 racial bonus to Hide checks.
*It also receives a +4 racial bonus to Wilderness Lore checks
when tracking by scent.