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Dire Animal:Wolverine
Size & Type (subtype):Large AnimalHit Dice:5d8+20 (42)
Initiative:   +3 (Dex)   Speed:   30 ft., climb 10 ft.  
Armor Class:   16 (-1 size, +3 Dex, +4 natural)   Attacks:   2 claws +8 melee, bite +3 melee  
Damage:   Claw 1d6+6, bite 1d8+3   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Rage   Special Qualities:   Scent  
Saving Throws  Fortitude: 8  
Reflex: 7  
Will: 5  
Abilities:   Str: 22
Dex: 17
Con: 19
Int: 2
Wis: 12
Cha: 10
Skills:   Climb +14, Listen +9, Spot +8   Feats:     
Climate and Terrain:   Temperate forest, hill, plains, and underground   Climate:   temperate  
Terrain:   forest,hill,plains,underground   Organization:   Solitary or pair  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   None   Alignment:   Always neutral  
Advancement:   6-15 HD (Large)  


Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002