Dire Animal:Wolverine | Size & Type (subtype): | Large Animal | Hit Dice: | 5d8+20 (42) | Initiative: | +3 (Dex) | Speed: | 30 ft., climb 10 ft. | Armor Class: | 16 (-1 size, +3 Dex, +4 natural) | Attacks: | 2 claws +8 melee, bite +3 melee | Damage: | Claw 1d6+6, bite 1d8+3 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Rage | Special Qualities: | Scent | Saving Throws | Fortitude: 8 Reflex: 7 Will: 5
| Abilities: | Str: 22 Dex: 17 Con: 19 Int: 2 Wis: 12 Cha: 10 | Skills: | Climb +14, Listen +9, Spot +8 | Feats: | | Climate and Terrain: | Temperate forest, hill, plains, and underground | Climate: | temperate | Terrain: | forest,hill,plains,underground | Organization: | Solitary or pair | Challenge Rating: | 4 | Challenge Rating Value: | 4 | Treasure: | None | Alignment: | Always neutral | Advancement: | 6-15 HD (Large) |
| Description: |
Rage (Ex): A dire wolverine that takes damage in combat flies
into a berserk rage on its next turn, clawing and biting madly
until either it or its opponent is dead. An enraged dire
wolverine gains +4 Strength, +4 Constitution, and -2 AC. The
creature cannot end its rage voluntarily.
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