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Dire Animal:Badger
Size & Type (subtype):Medium-Size AnimalHit Dice:3d8+12 (25)
Initiative:   +3 (Dex)   Speed:   30 ft., burrow 10 ft.  
Armor Class:   16 (+3 Dex, +3 natural)   Attacks:   2 claws +4 melee, bite -1 melee  
Damage:   Claw 1d4+2, bite 1d6+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Rage   Special Qualities:   Scent  
Saving Throws  Fortitude: 7  
Reflex: 6  
Will: 4  
Abilities:   Str: 14
Dex: 17
Con: 19
Int: 2
Wis: 12
Cha: 10
Skills:   Listen +6, Spot +6   Feats:     
Climate and Terrain:   Temperate forest, hill, plains, and underground   Climate:   temperate  
Terrain:   forest,hill,plains,underground   Organization:   Solitary or cete (2-5)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-6 HD (Large); 7-9 HD (Huge)  


Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002