Dire Animal:Badger | Size & Type (subtype): | Medium-Size Animal | Hit Dice: | 3d8+12 (25) | Initiative: | +3 (Dex) | Speed: | 30 ft., burrow 10 ft. | Armor Class: | 16 (+3 Dex, +3 natural) | Attacks: | 2 claws +4 melee, bite -1 melee | Damage: | Claw 1d4+2, bite 1d6+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Rage | Special Qualities: | Scent | Saving Throws | Fortitude: 7 Reflex: 6 Will: 4
| Abilities: | Str: 14 Dex: 17 Con: 19 Int: 2 Wis: 12 Cha: 10 | Skills: | Listen +6, Spot +6 | Feats: | | Climate and Terrain: | Temperate forest, hill, plains, and underground | Climate: | temperate | Terrain: | forest,hill,plains,underground | Organization: | Solitary or cete (2-5) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | 4-6 HD (Large); 7-9 HD (Huge) |
| Description: |
Rage (Ex): A dire badger that takes damage in combat flies
into a berserk rage on its next turn, clawing and biting madly
until either it or its opponent is dead. It gains +4 Strength, +4
Constitution, and -2 AC. The creature cannot end its rage
voluntarily.
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