Dire Animal:Weasel | Size & Type (subtype): | Medium-Size Animal | Hit Dice: | 3d8 (13) | Initiative: | +4 (Dex) | Speed: | 40 ft. | Armor Class: | 16 (+4 Dex, +2 natural) | Attacks: | Bite +6 melee | Damage: | Bite 1d6+3 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Attach, blood drain | Special Qualities: | Scent | Saving Throws | Fortitude: 3 Reflex: 7 Will: 4
| Abilities: | Str: 14 Dex: 19 Con: 10 Int: 2 Wis: 12 Cha: 11 | Skills: | Hide +9, Move Silently +10, Spot +5 | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Temperate forest, hill, mountains, plains, and underground | Climate: | temperate | Terrain: | forest,hill,mountains,plains,underground | Organization: | Solitary or pair | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | 4-6 HD (Large); 7-9 HD (Huge) |
| Description: |
Attach (Ex): A dire weasel that hits with its bite attack
latches onto the opponent's body with its powerful jaws. An
attached dire weasel loses its Dex bonus to AC and thus has an AC
of 12.
Blood Drain (Ex): A dire weasel drains blood for 2d4 points of
temporary Constitution damage each round it remains attached.
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