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Dire Animal:Weasel
Size & Type (subtype):Medium-Size AnimalHit Dice:3d8 (13)
Initiative:   +4 (Dex)   Speed:   40 ft.  
Armor Class:   16 (+4 Dex, +2 natural)   Attacks:   Bite +6 melee  
Damage:   Bite 1d6+3   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Attach, blood drain   Special Qualities:   Scent  
Saving Throws  Fortitude: 3  
Reflex: 7  
Will: 4  
Abilities:   Str: 14
Dex: 19
Con: 10
Int: 2
Wis: 12
Cha: 11
Skills:   Hide +9, Move Silently +10, Spot +5   Feats:   Weapon Finesse (bite)  
Climate and Terrain:   Temperate forest, hill, mountains, plains, and underground   Climate:   temperate  
Terrain:   forest,hill,mountains,plains,underground   Organization:   Solitary or pair  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-6 HD (Large); 7-9 HD (Huge)  


Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent's body with its powerful jaws. An attached dire weasel loses its Dex bonus to AC and thus has an AC of 12.

Blood Drain (Ex): A dire weasel drains blood for 2d4 points of temporary Constitution damage each round it remains attached.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002