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Dinosaur:Tyrannosaurus
Size & Type (subtype):Huge BeastHit Dice:18d10+72 (171)
Initiative:   +1 (Dex)   Speed:   40 ft.  
Armor Class:   14 (-2 size, +1 Dex, +5 natural)   Attacks:   Bite +20 melee  
Damage:   Bite 5d8+13   Face and Reach:   10 ft. by 10 ft./15 ft.  
Special Attacks:   Improved grab, swallow whole   Special Qualities:   Scent  
Saving Throws  Fortitude: 15  
Reflex: 12  
Will: 8  
Abilities:   Str: 28
Dex: 12
Con: 19
Int: 2
Wis: 15
Cha: 10
Skills:   Listen +11, Spot +11   Feats:     
Climate and Terrain:   Warm forest, hill, plains, and marsh   Climate:   warm  
Terrain:   forest,hill,marsh,plains   Organization:   Solitary or pair  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   None   Alignment:   Always neutral  
Advancement:   19-36 HD (Gargantuan); 37-54 HD (Colossal)  

Description:  

Improved Grab (Ex): To use this ability, the tyrannosaurus must hit a Medium-size or smaller opponent with its bite attack. If it gets a hold, it can try to swallow the foe.

Swallow Whole (Ex): A tyrannosaurus can try to swallow a Medium-size or smaller opponent by making a successful grapple check. The swallowed creature takes 2d8+8 points of crushing damage per round plus 8 points of acid damage from the tyrannosaurus's gizzard. A swallowed creature can cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The tyrannosaurus's gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002