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Size & Type (subtype):Huge BeastHit Dice:16d10+112 (200)
Initiative:   -1 (Dex)   Speed:   30 ft.  
Armor Class:   18 (-2 size, -1 Dex, +11 natural)   Attacks:   Gore +15 melee  
Damage:   Gore 2d8+7   Face and Reach:   10 ft. by 20 ft./10 ft.  
Special Attacks:   Charge for double damage, trample   Special Qualities:   Scent  
Saving Throws  Fortitude: 17  
Reflex: 9  
Will: 6  
Abilities:   Str: 20
Dex: 9
Con: 25
Int: 1
Wis: 12
Cha: 7
Skills:   Listen +8, Spot +8   Feats:     
Climate and Terrain:   Warm forest, hill, and plains   Climate:   warm  
Terrain:   forest,hill,plains   Organization:   Solitary, pair, or herd (5-8)  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   None   Alignment:   Always neutral  
Advancement:   17-32 HD (Gargantuan); 33-48 HD (Colossal)  


Trample (Ex): A triceratops can trample Medium-size or smaller creatures for 2d12+5 points of damage. Opponents who do not make attacks of opportunity against the triceratops can attempt a Reflex save (DC 23) to halve the damage.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002