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Devil:Gelugon (Baatezu)
Size & Type (subtype):Large Outsider (Evil, Lawful)Hit Dice:12d8+60 (114)
Initiative:   +1 (Dex)   Speed:   40 ft.  
Armor Class:   28 (-1 size, +1 Dex, +18 natural)   Attacks:   Longspear +17/+12/+7 melee (or 2 claws +17 melee), bite +12 melee, tail +12 melee  
Damage:   Longspear 1d8+9 and cold, claw 1d8+6, bite 2d4+3, tail 3d4+3 and cold   Face and Reach:   10 ft. by 10 ft./15 ft.  
Special Attacks:   Spell-like abilities, fear aura, cold, summon baatezu   Special Qualities:   Damage reduction 20/+2, SR 25, baatezu qualities, regeneration 5  
Saving Throws  Fortitude: 13  
Reflex: 9  
Will: 14  
Abilities:   Str: 23
Dex: 13
Con: 21
Int: 22
Wis: 22
Cha: 16
Skills:   Bluff +16, Climb +20, Concentration +20, Disguise +17, Jump +19, Knowledge (arcana) +20, Listen +22, Move Silently +16, Search +20, Sense Motive +20, Spellcraft +20, Spot +22   Feats:   Alertness, Cleave, Dodge, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, team (2-4), squad (6-10), or troupe (1-2 gelugons, 7-12 barbazu, and 1-4 osyluths)  
Challenge Rating:   13   Challenge Rating Value:   13  
Treasure:   Standard coins; double goods; standard items   Alignment:   Always lawful evil  
Advancement:   13-18 HD (Large); 19-33 HD (Huge)  


Gelugons speak Infernal, Celestial, and Draconic.


Spell-Like Abilities: At will-animate dead, charm monster, cone of cold, desecrate, detect good, detect magic, fly, magic circle against good, major image, polymorph self, suggestion, teleport without error (self plus 50 pounds of objects only), unholy aura, and wall of ice. These abilities are as the spells cast by a 13th-level sorcerer (save DC 13 + spell level).

Fear Aura (Su): As a free action, a gelugon can create an aura of fear in a 10-foot radius. It is otherwise identical with fear cast by a 13th-level sorcerer (save DC 19). If the save is successful, that creature cannot be affected again by that gelugon's fear aura for one day. Other baatezu are immune to the aura.

Cold (Su): A hit from a gelugon's tail or spear attack induces numbing cold. The opponent must succeed at a Fortitude save (DC 21) or be affected as though by a slow spell for 1d6 rounds.

Summon Baatezu (Sp): Once per day a gelugon can attempt to summon 2d10 lemures or 1d6 barbazu with a 50% chance of success, 2d4 osyluths or 1d6 hamatulas with a 35% chance of success, or another gelugon with a 20% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.

Regeneration (Ex): Gelugons take normal damage from holy and blessed weapons of at least +2 enchantment.

Immunities (Ex): Baatezu are immune to fire and poison.

Resistances (Ex): Baatezu have cold and acid resistance 20.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Baatezu can communicate telepathically with any creature within 100 feet that has a language.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002