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Devil:Hamatula (Baatezu)
Size & Type (subtype):Medium-Size Outsider (Evil, Lawful)Hit Dice:9d8+9 (49)
Initiative:   +0   Speed:   30 ft.  
Armor Class:   22 (+12 natural)   Attacks:   2 claws +12 melee  
Damage:   Claw 2d4+3 and fear   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Fear, improved grab, impale 3d4+4, summon baatezu   Special Qualities:   Damage reduction 10/+1, SR 23, baatezu qualities  
Saving Throws  Fortitude: 7  
Reflex: 6  
Will: 8  
Abilities:   Str: 17
Dex: 11
Con: 13
Int: 12
Wis: 14
Cha: 10
Skills:   Concentration +13, Hide +12, Listen +15, Move Silently +12, Search +13, Sense Motive +13, Spot +15   Feats:   Alertness, Cleave, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, team (2-4), or squad (6-10)  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   Standard   Alignment:   Always lawful evil  
Advancement:   10 HD (Medium-size); 11-21 HD (Large)  


Hamatulas speak Infernal, Celestial, and Draconic.


Spell-Like Abilities: At will: animate dead, charm person, desecrate, doom, hold person, major image, produce flame, pyrotechnics, and suggestion; 1/day-order's wrath or unholy blight. These abilities are as the spells cast by a 9th-level sorcerer (save DC 10 + spell level). A hamatula can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer.

Fear (Su): A creature hit by a hamatula must succeed at a Will save (DC 14) or be affected as though by fear cast by a 9th-level sorcerer. Whether or not the save is successful, that creature cannot be affected again by that hamatula's fear ability for one day.

Improved Grab (Ex): To use this ability, the hamatula must hit with a claw attack. If it gets a hold, it can impale the opponent on its barbed body.

Impale (Ex): A hamatula deals 3d4+4 points of damage to a grabbed opponent with a successful grapple check.

Summon Baatezu (Sp): Once per day a hamatula can attempt to summon 2d10 lemures with a 50% chance of success, or another hamatula with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.

Immunities (Ex): Baatezu are immune to fire and poison.

Resistances (Ex): Baatezu have cold and acid resistance 20.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Hamatula can communicate telepathically with any creature within 100 feet that has a language.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002