⊕ Show advanced search options ⊖ Hide advanced search
Devil:Erinyes (Baatezu)
Size & Type (subtype):Medium-Size Outsider (Evil, Lawful)Hit Dice:6d8+6 (33)
Initiative:   +1 (Dex)   Speed:   30 ft., fly 50 ft. (average)  
Armor Class:   20 (+1 Dex, +9 natural)   Attacks:   Longsword +8/+3 melee; or longbow +7/+2 ranged; or rope +7 ranged  
Damage:   Longsword 1d8+3; or longbow 1d8; or rope entangle   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Rope entangle, charm person, summon baatezu   Special Qualities:   Damage reduction 10/+1, SR 12, baatezu qualities, tongues  
Saving Throws  Fortitude: 6  
Reflex: 6  
Will: 7  
Abilities:   Str: 14
Dex: 13
Con: 13
Int: 14
Wis: 14
Cha: 20
Skills:   Concentration +9, Disguise +11, Escape Artist +8, Hide +9, Listen +10, Move Silently +9, Search +9, Spot +10   Feats:   Dodge, Mobility  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   Standard, plus rope   Alignment:   Always lawful evil  
Advancement:   7-12 HD (Medium-size)  

Description:  

Erinyes speak Infernal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will: animate dead, charm monster, desecrate, invisibility (self only), magic circle against good (self only), major image, polymorph self, produce flame, see invisibility, suggestion, and unholy blight. These abilities are as the spells cast by an 8th-level sorcerer (save DC 15 + spell level).
An erinyes also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer.

Charm Person (Su): An erinyes can charm a humanoid creature with a look. This is not a gaze attack, and the target need not meet the erinyes's eye. The ability has a range of 60 feet; an affected opponent must succeed at a Will save (DC 18) or become utterly loyal to the erinyes. The victim will do anything to protect the erinyes, even if that means slaying his or her companions or facing certain death. The ability is otherwise similar to charm person cast by an 8th-level sorcerer.

Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell cast by a 16th-level sorcerer. The erinyes can hurl the rope 30 feet with no range penalty.

Summon Baatezu (Sp): Once per day an erinyes can attempt to summon 2d10 lemures with a 50% chance of success, or 1d4 barbazu with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.

Tongues (Su): An erinyes has a permanent tongues ability as the spell cast by a 12th-level sorcerer. Erinyes usually use verbal communication when dealing with mortals and save telepathic communication for conversing with other fiends.

Immunities (Ex): Baatezu are immune to fire and poison.

Resistances (Ex): Baatezu have cold and acid resistance 20.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Erinyes can communicate telepathically with any creature within 100 feet that has a language.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002