Erinyes speak Infernal, Celestial, and Draconic.
Combat
Spell-Like Abilities: At will: animate dead, charm monster,
desecrate, invisibility (self only), magic circle against good
(self only), major image, polymorph self, produce flame, see
invisibility, suggestion, and unholy blight. These abilities are
as the spells cast by an 8th-level sorcerer (save DC 15 + spell
level).
An erinyes also can teleport without error (self plus 50
pounds of objects only) at will as the spell cast by a 12th-level
sorcerer.
Charm Person (Su): An erinyes can charm a humanoid creature
with a look. This is not a gaze attack, and the target need not
meet the erinyes's eye. The ability has a range of 60 feet;
an affected opponent must succeed at a Will save (DC 18) or
become utterly loyal to the erinyes. The victim will do anything
to protect the erinyes, even if that means slaying his or her
companions or facing certain death. The ability is otherwise
similar to charm person cast by an 8th-level sorcerer.
Entangle (Ex): Each erinyes carries a stout rope some 50 feet
long that entangles opponents of any size as an animate rope
spell cast by a 16th-level sorcerer. The erinyes can hurl the
rope 30 feet with no range penalty.
Summon Baatezu (Sp): Once per day an erinyes can attempt to
summon 2d10 lemures with a 50% chance of success, or 1d4 barbazu
with a 35% chance of success. This is much as though
casting a summon monster spell. Summoned creatures automatically
return whence they came after 1 hour. A baatezu that has just been
summoned cannot use its own summon ability for 1 hour.
Tongues (Su): An erinyes has a permanent tongues ability as
the spell cast by a 12th-level sorcerer. Erinyes usually use
verbal communication when dealing with mortals and save
telepathic communication for conversing with other fiends.
Immunities (Ex): Baatezu are immune to fire and poison.
Resistances (Ex): Baatezu have cold and acid resistance 20.
See in Darkness (Su): All devils can see perfectly in darkness
of any kind, even that created by deeper darkness spells.
Telepathy (Su): Erinyes can communicate telepathically with
any creature within 100 feet that has a language.
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