Barbazu speak Infernal, Celestial, and Draconic.
Combat
Spell-Like Abilities: At will: animate dead, charm person,
command, desecrate, magic weapon, major image, produce flame, and
suggestion. Barbazu also can induce fear by touch as the spell,
except it affects only the creature touched. These abilities are
as cast by an 8th-level sorcerer (save DC 10 + spell level).
A barbazu can teleport without error (self plus 50 pounds of
objects only) at will as the spell cast by a 12th-level sorcerer.
Wound (Su): A hit from a barbazu's glaive causes a
bleeding wound. The injured creature loses 2 additional hit
points each round until the wound is bound (a DC 10 Heal check)
or the creature dies. This is an ability of the barbazu, not of
the weapon.
Beard (Ex): If a barbazu hits a single opponent with both claw
attacks, it automatically hits with its beard. The affected
creature must succeed at a Fortitude save (DC 14) or be infected
with a vile disease called devil chills (incubation period 1d4
days, damage 1d4 points of temporary Strength). Damage is dealt
each day until the afflicted creature succeeds at three
consecutive Fortitude saves, the disease is cured magically, or
the creature dies.
Battle Frenzy (Ex): A barbazu can work itself into a battle
frenzy similar to the barbarian's rage ability (+4 Strength,
+4 Constitution, +2 morale bonus to Will saves, -2 AC penalty),
for a +2 morale bonus to attacks and damage and 12 extra hit
points. The frenzy lasts 6 rounds, and the barbazu suffers no ill
effects afterward.
Summon Baatezu (Sp): Once per day a barbazu can attempt to
summon 2d10 lemures with a 50% chance of success, or another
barbazu with a 35% chance of success. This is much as though
casting a summon monster spell. Summoned creatures automatically
return whence they came after 1 hour. A baatezu that has just been
summoned cannot use its own summon ability for 1 hour.
Immunities (Ex): Baatezu are immune to fire and poison.
Resistances (Ex): Baatezu have cold and acid resistance 20.
See in Darkness (Su): All devils can see perfectly in darkness
of any kind, even that created by deeper darkness spells.
Telepathy (Su): Baatezu can communicate telepathically with
any creature within 100 feet that has a language.
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