A darkmantle attacks by dropping onto its prey and wrapping
its tentacles around the opponent's head. Once attached, it
squeezes and tries to suffocate the foe. A darkmantle that misses
its initial attack often flies up and tries to drop on the
Darkness (Su): Once per day a darkmantle can cause darkness as
the spell cast by a 5th-level sorcerer. It most often uses this
ability just before attacking.
Improved Grab (Ex): To use this ability, the darkmantle must
hit with its slam attack. If it gets a hold, it can constrict.
Constrict (Ex): A darkmantle deals 1d4+4 damage with a
successful grapple check.
Blindsight (Ex): A darkmantle can "see" by emitting
high-frequency sounds, inaudible to most other creatures, that
allows it to ascertain objects and creatures within 90 feet. A
silence spell negates this and effectively blinds the darkmantle.
Skills: A darkmantle receives a +4 racial bonus to Listen
checks. *This bonus is lost if its blindsight is negated. The
creature's variable coloration gives it a +4 racial bonus to