|Size & Type (subtype):||Large Outsider (Evil, Lawful)||Hit Dice:||7d8+21 (52)|
|Initiative: ||+6 (+2 Dex, +4 Improved Initiative) ||Speed: ||40 ft. |
|Armor Class: ||14 (-1 size, +2 Dex, +3 natural) ||Attacks: ||2 claws +12 melee, bite +7 melee |
|Damage: ||Claw 1d4+6, bite 2d6+3 ||Face and Reach: ||5 ft. by 10 ft./5 ft. |
|Special Attacks: ||Pounce, improved grab, rake 1d4+3 ||Special Qualities: ||Scent, invisible in light, SR 16, damage reduction 20/+2, fire resistance 20 |
|Saving Throws ||Fortitude: 8 |
|Abilities: ||Str: 23|
|Skills: ||Climb +16, Jump +16, Listen +16, Move Silently +16, Spot +12, Swim +12 ||Feats: ||Dodge, Improved Initiative |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, or pride (6-10) |
|Challenge Rating: ||7 ||Challenge Rating Value: ||7 |
|Treasure: ||None ||Alignment: ||Always lawful evil |
|Advancement: ||8-10 HD (Large); 11-21 HD (Huge) |
Hellcats use a natural telepathy to communicate with one
another and those they encounter.
Pounce (Ex): If a hellcat leaps upon a foe during the first
round of combat, it can make a full attack even if it has already
taken a move action.
Improved Grab (Ex): To use this ability, the hellcat must hit
with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A hellcat can make two rake attacks (+12 melee)
against a held creature with its hind legs for 1d4+3 damage each.
If the hellcat pounces on an opponent, it can also rake.
Invisible in Light (Ex): A hellcat is invisible in any area
lit well enough for a human to see. In a darkened area, it shows
up as a faintly glowing outline visible up to 30 feet away (60
feet if the viewer has low-light vision). Magical darkness
smothers the glow and conceals the outline.
See in Darkness (Su): All devils can see perfectly in darkness
of any kind, even that created by deeper darkness spells.
Skills: Hellcats receive a +4 racial bonus to Listen and Move