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Devil:Kyton
Size & Type (subtype):Medium-Size Outsider (Evil, Lawful)Hit Dice:8d8+8 (44)
Initiative:   +4 (Improved Initiative)   Speed:   30 ft.  
Armor Class:   18 (+8 natural)   Attacks:   2 chain rakes +9 melee  
Damage:   Chain rake 1d8+1   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Dancing chains, unnerving gaze   Special Qualities:   Damage reduction 20/+2, SR 17, cold immunity, regeneration 2  
Saving Throws  Fortitude: 7  
Reflex: 6  
Will: 6  
Abilities:   Str: 13
Dex: 11
Con: 13
Int: 6
Wis: 10
Cha: 12
Skills:   Climb +12, Craft (blacksmithing) +10, Escape Artist +11, Listen +13, Spot +13   Feats:   Alertness, Improved Critical (chain), Improved Initiative  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, gang (2-4), band (6-10), or mob (11-20)  
Challenge Rating:   6   Challenge Rating Value:   6  
Treasure:   Standard   Alignment:   Always lawful evil  
Advancement:   9-16 HD (Medium-size)  

Description:  

Kytons speak Infernal and Common.

Combat

Dancing Chains (Su): A kyton's most awesome attack is its ability to control all chains within 20 feet as a standard action, making them dance or move as it wishes. In addition, the kyton can increase the chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. A kyton can climb chains it controls at its normal speed without a Climb check.

Unnerving Gaze (Su): A kyton can make its face resemble one of the opponent's departed loved ones or bitter enemies. Those subjected to the gaze must succeed at a Will save (DC 15) or suffer a -1 morale penalty to all attack rolls for 1d3 rounds.

Regeneration (Ex): Kytons take normal damage from fire, acid, and blessed weapons. A kyton that loses a piece of its body regrows it in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach instantly.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Skills: Kytons receive a +8 racial bonus to Craft skills involving metalwork.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002