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Devil:Osyluth (Baatezu)
Size & Type (subtype):Large Outsider (Evil, Lawful)Hit Dice:5d8+10 (32)
Initiative:   +4 (Improved Initiative)   Speed:   40 ft.  
Armor Class:   17 (-1 size, +8 natural)   Attacks:   Bite +9 melee, 2 claws +4 melee, sting +4 melee  
Damage:   Bite 1d8+5, claw 1d4+2, sting 3d4+2 and poison   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Spell-like abilities, fear aura, poison, summon baatezu   Special Qualities:   Damage reduction 10/+1, SR 22, baatezu qualities, know alignment  
Saving Throws  Fortitude: 6  
Reflex: 4  
Will: 6  
Abilities:   Str: 21
Dex: 10
Con: 15
Int: 14
Wis: 14
Cha: 14
Skills:   Concentration +8, Hide +3, Listen +11, Move Silently +8, Search +8, Sense Motive +10, Spot +12   Feats:   Alertness, Improved Initiative  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, team (2-4), or squad (6-10)  
Challenge Rating:   6   Challenge Rating Value:   6  
Treasure:   Standard   Alignment:   Always lawful evil  
Advancement:   6-8 HD (Large); 9-15 HD (Huge)  


Osyluths speak Infernal, Celestial, and Draconic.


Spell-Like Abilities: At will-animate dead, charm person, dimensional anchor, doom, fly, invisibility (self only), major image, suggestion, and wall of ice. These abilities are as the spells cast by a 7th-level sorcerer (save DC 12 + spell level).
An osyluth can also teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer.

Fear Aura (Su): Osyluths can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed at a Will save (DC 14) or be affected as though by a fear spell cast by a 7th-level sorcerer. A creature that successfully saves cannot be affected again by the same osyluth's aura for one day. Other baatezu are immune to the aura.

Poison (Ex): Sting, Fortitude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.

Summon Baatezu (Sp): Once per day an osyluth can attempt to summon 2d10 lemures with a 50% chance of success, or another osyluth with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.

Know Alignment (Su): Osyluths always know the alignment of any creature they look upon.

Immunities (Ex): Baatezu are immune to fire and poison.

Resistances (Ex): Baatezu have cold and acid resistance 20.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Baatezu can communicate telepathically with any creature within 100 feet that has a language.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002