|Size & Type (subtype):||Tiny Outsider (Evil, Lawful)||Hit Dice:||3d8 (13)|
|Initiative: ||+3 (Dex) ||Speed: ||20 ft., fly 50 ft. (perfect) |
|Armor Class: ||18 (+2 size, +3 Dex, +3 natural) ||Attacks: ||Sting +8 melee |
|Damage: ||Sting 1d4 and poison ||Face and Reach: ||2 1/2 ft. by 2 1/2 ft./0 ft. |
|Special Attacks: ||Spell-like abilities, poison ||Special Qualities: ||Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, see in darkness, polymorph, regeneration 2 |
|Saving Throws ||Fortitude: 3 |
|Abilities: ||Str: 10|
|Skills: ||Hide +15, Listen +5, Move Silently +5, Search +5, Spellcraft +5, Spot +5 ||Feats: ||Dodge, Weapon Finesse (sting) |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary |
|Challenge Rating: ||2 ||Challenge Rating Value: ||2 |
|Treasure: ||None ||Alignment: ||Always lawful evil |
|Advancement: ||4-6 HD (Tiny) |
Imps speak Infernal, Celestial, and Draconic.
Spell-Like Abilities: At will: detect good, detect magic, and
invisibility (self only); 1/day-suggestion. These abilities are
as the spells cast by a 6th-level sorcerer (save DC 10 + spell
Once per week an imp can use commune to ask six questions. The
ability otherwise works as the spell cast by a 12th-level cleric.
Poison (Ex): Sting, Fortitude save (DC 13); initial damage 1d4
temporary Dexterity, secondary damage 2d4 temporary Dexterity.
Polymorph (Su): An imp can assume other forms at will as a
standard action. This ability functions as polymorph self cast by
a 12th-level sorcerer, except that an individual imp can assume
only one or two forms no larger than Medium-size. Common forms
include monstrous spider, raven, rat, and boar.
Regeneration (Ex): Imps take normal damage from acid, and from
holy and blessed weapons (if silver or enchanted).
See in Darkness (Su): All devils can see perfectly in darkness
of any kind, even that created by deeper darkness spells.