Devil:Lemure (Baatezu) | Size & Type (subtype): | Medium-Size Outsider (Evil, Lawful) | Hit Dice: | 2d8 (9) | Initiative: | +0 | Speed: | 20 ft. | Armor Class: | 13 (+3 natural) | Attacks: | 2 claws +2 melee | Damage: | Claw 1d3 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Damage reduction 5/silver, SR 5, baatezu qualities, mindless | Saving Throws | Fortitude: 3 Reflex: 3 Will: 3
| Abilities: | Str: 10 Dex: 10 Con: 10 Int: Wis: 11 Cha: 5 | Skills: | | Feats: | | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-4), swarm (6-15), or mob (10-40) | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | None | Alignment: | Always lawful evil | Advancement: | 3-6 HD (Small) |
| Description: |
Lemures speak Infernal, Celestial, and Draconic.
Combat
Mindless (Ex): Lemures are immune to all mind-influencing
effects.
Immunities (Ex): Baatezu are immune to fire and poison.
Resistances (Ex): Baatezu have cold and acid resistance 20.
See in Darkness (Su): All devils can see perfectly in darkness
of any kind, even that created by deeper darkness spells.
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