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Devil:Lemure (Baatezu)
Size & Type (subtype):Medium-Size Outsider (Evil, Lawful)Hit Dice:2d8 (9)
Initiative:   +0   Speed:   20 ft.  
Armor Class:   13 (+3 natural)   Attacks:   2 claws +2 melee  
Damage:   Claw 1d3   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Damage reduction 5/silver, SR 5, baatezu qualities, mindless  
Saving Throws  Fortitude: 3  
Reflex: 3  
Will: 3  
Abilities:   Str: 10
Dex: 10
Con: 10
Int:
Wis: 11
Cha: 5
Skills:      Feats:     
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, gang (2-4), swarm (6-15), or mob (10-40)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   None   Alignment:   Always lawful evil  
Advancement:   3-6 HD (Small)  

Description:  

Lemures speak Infernal, Celestial, and Draconic.

Combat

Mindless (Ex): Lemures are immune to all mind-influencing effects.

Immunities (Ex): Baatezu are immune to fire and poison.

Resistances (Ex): Baatezu have cold and acid resistance 20.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002