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Demon:Glabrezu (Tanar'ri)
Size & Type (subtype):Huge Outsider (Chaotic, Evil)Hit Dice:10d8+40 (85)
Initiative:   +0   Speed:   40 ft.  
Armor Class:   27 (-2 size, +19 natural)   Attacks:   2 pincers +15 melee, 2 claws +13  
Damage:   Pincer 2d6+7, claw 1d3+3, bite 1d4+3   Face and Reach:   5 ft. by 10 ft./15 ft.  
Special Attacks:   Spell-like abilities, improved grab, summon tanar'ri   Special Qualities:   Damage reduction 20/+2, SR 21, tanar'ri qualities, detect magic, true seeing  
Saving Throws  Fortitude: 11  
Reflex: 7  
Will: 10  
Abilities:   Str: 25
Dex: 10
Con: 19
Int: 16
Wis: 16
Cha: 16
Skills:   Bluff +13, Concentration +14, Hide +2, Knowledge (any one)+13, Listen +21, Move Silently +10, Scry +13, Search +13, Sense Motive +13, Spellcraft +13, Spot +21   Feats:   Cleave, Multiattack, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)  
Challenge Rating:   15   Challenge Rating Value:   15  
Treasure:   Standard coins; double goods; standard items   Alignment:   Always chaotic evil  
Advancement:   11-15 HD (Huge); 16-30 HD (Gargantuan)  


Glabrezu speak Abyssal, Celestial, and Draconic.


Spell-Like Abilities: At will-burning hands, chaos hammer, charm person, confusion, death knell, deeper darkness, desecrate, detect good, dispel magic, enlarge, mirror image, reverse gravity, shatter, and unholy blight. These abilities are as the spells cast by a 10th-level sorcerer (save DC 13 + spell level).
A glabrezu also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer. Seven times per day it can cast power word, stun as a 15th-level sorcerer.

Improved Grab (Ex): To use this ability, the glabrezu must hit a Medium-size or smaller opponent with a pincer attack. If it gets a hold, it deals automatic pincer damage each round the hold is maintained.

Summon Tanar'ri (Sp): Once per day a glabrezu can attempt to summon 4d10 dretches or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A tanar'ri that has just been summoned cannot use its own summon ability for 1 hour.

Detect Magic (Su): Glabrezu continuously detect magic as the spell cast by a 12th-level sorcerer.

True Seeing (Su): Glabrezu continuously use true seeing as the spell cast by a 12th-level cleric.

Immunities (Ex): Glabrezu are immune to poison and electricity.

Resistances (Ex): Glabrezu have cold, fire, and acid resistance 20.

Telepathy (Su): Glabrezu can communicate telepathically with any creature within 100 feet that has a language.

Skills: Glabrezu receive a +8 racial bonus to Listen and Spot checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002