Vrocks speak Abyssal, Celestial, and Draconic.
Spell-Like Abilities: At will: darkness, desecrate, detect
good, detect magic, mass charm, mirror image, telekinesis, and
teleport without error (self plus 50 pounds of objects only).
These abilities are as the spells cast by a 12th-level sorcerer
(save DC 11 + spell level).
Spores (Ex): A vrock can release masses of spores from its
body once every 3 rounds. The spores automatically deal 1d8
points of damage to all creatures within 5 feet of the vrock.
They then penetrate the skin and grow, dealing an additional 1d2
points of damage each round for 10 rounds. At the end of this
time, the victim is covered with a tangle of viny growths. A
delay poison spell stops the spores' growth for its
duration. Bless, neutralize poison, or remove disease kills the
spores, as does sprinkling the victim with a vial of holy water.
Stunning Screech (Su): Once per hour a vrock can emit a
piercing screech. Every creature within a 30-foot radius must
succeed at a Fortitude save (DC 17) or be stunned for 1 round.
Dance of Ruin (Su): To use this ability, a group of five or
more vrocks join hands in a circle, dancing wildly and chanting.
If they dance for 3 rounds, a wave of crackling energy flashes
outward in a 100-foot radius. All nondemon creatures within the
radius take 2d20 points of damage (Reflex half DC 15). Forcing
the vrocks to break the circle stops the dance.
Summon Tanar'ri (Sp): Once per day a vrock can attempt to
summon 2d10 dretches or another vrock with a 35% chance of
success. This is much as though casting a summon monster spell.
Summoned creatures automatically return whence they came after 1 hour.
A tanar'ri that has just been summoned cannot use its own
summon ability for 1 hour.
Immunities (Ex): Vrocks are immune to poison and
Resistances (Ex): Vrocks have cold, fire, and acid
Telepathy (Su): Vrocks can communicate telepathically
with any creature within 100 feet that has a language.
Skills: Vrocks receive a +8 racial bonus to Listen and Spot