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Demon:Vrock (Tanar'ri)
Size & Type (subtype):Large Outsider (Chaotic, Evil)Hit Dice:8d8+24 (60)
Initiative:   +2 (Dex)   Speed:   30 ft., fly 50 ft. (average)  
Armor Class:   25 (-1 size, +2 Dex, +14 natural)   Attacks:   2 claws +11 melee, bite +9 melee, 2 rakes +9 melee  
Damage:   Claw 1d8+4, bite 1d6+2, rake 1d4+2   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Spell-like abilities, spores, screech, dance of ruin, summon tanar'ri   Special Qualities:   Damage reduction 20/+2, SR 22, tanar'ri qualities  
Saving Throws  Fortitude: 9  
Reflex: 8  
Will: 8  
Abilities:   Str: 19
Dex: 15
Con: 17
Int: 14
Wis: 14
Cha: 12
Skills:   Concentration +14, Hide +9, Knowledge (any one) +12, Listen +13, Move Silently +13, Search +13, Sense Motive +13, Spellcraft +12, Spot +12   Feats:   Cleave, Multiattack, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, gang (2-4), or squad (6-10)  
Challenge Rating:   13   Challenge Rating Value:   13  
Treasure:   Standard   Alignment:   Always chaotic evil  
Advancement:   9-12 HD (Large); 13-24 HD (Huge)  

Description:  

Vrocks speak Abyssal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will: darkness, desecrate, detect good, detect magic, mass charm, mirror image, telekinesis, and teleport without error (self plus 50 pounds of objects only). These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level).

Spores (Ex): A vrock can release masses of spores from its body once every 3 rounds. The spores automatically deal 1d8 points of damage to all creatures within 5 feet of the vrock. They then penetrate the skin and grow, dealing an additional 1d2 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. A delay poison spell stops the spores' growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water.

Stunning Screech (Su): Once per hour a vrock can emit a piercing screech. Every creature within a 30-foot radius must succeed at a Fortitude save (DC 17) or be stunned for 1 round.

Dance of Ruin (Su): To use this ability, a group of five or more vrocks join hands in a circle, dancing wildly and chanting. If they dance for 3 rounds, a wave of crackling energy flashes outward in a 100-foot radius. All nondemon creatures within the radius take 2d20 points of damage (Reflex half DC 15). Forcing the vrocks to break the circle stops the dance.

Summon Tanar'ri (Sp): Once per day a vrock can attempt to summon 2d10 dretches or another vrock with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A tanar'ri that has just been summoned cannot use its own summon ability for 1 hour.

Immunities (Ex): Vrocks are immune to poison and electricity.

Resistances (Ex): Vrocks have cold, fire, and acid resistance 20.

Telepathy (Su): Vrocks can communicate telepathically with any creature within 100 feet that has a language.

Skills: Vrocks receive a +8 racial bonus to Listen and Spot checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002