Retrievers speak Abyssal, Celestial, and Draconic.
Combat
Eye Rays (Su): A retriever's eyes can produce four
different magical rays with a range of 100 feet. Each round, it
can fire two rays, but an individual ray is usable only once
every 6 rounds. It cannot fire rays in the same round as it makes
physical attacks. Each effect follows the rules for a ray.
Save DC is 16. The four eye effects are:
- Fire: Deals 12d6 fire damage to the target and to all
those within 5 feet (those nearby are allowed Reflex
saves to halve the damage).
- Cold: Deals 12d6 cold damage to the target.
- Electricity: Deals 12d6 electricity damage to the target.
- Petrification: The target must succeed at a Fortitude
save or turn to stone permanently.
Improved Grab (Ex): To use this ability, the retriever must
hit with its bite attack. If it gets a hold, it holds the
opponent fast in its mouth. This is how it usually
"retrieves" things.
Find Target (Sp): When ordered to find an item or being, a
retriever does so unerringly, as though guided by discern
location.
Construct: Immune to mind-influencing effects, poison,
disease, and similar effects. Not subject to critical hits,
subdual damage, ability damage, energy drain, or death from
massive damage.
Regeneration (Ex): Blessed and holy weapons deal normal damage
to retrievers.
A retriever that loses a limb or body part can reattach it by
holding the severed member to the stump. Reattachment takes 1 minute.
A retriever regrows lost body parts in one day (lost parts become
inert).
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