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Demon:Succubus (Tanar'ri)
Size & Type (subtype):Medium-Size Outsider (Chaotic, Evil)Hit Dice:6d8+6 (33)
Initiative:   +1 (Dex)   Speed:   30 ft., fly 50 ft. (average)  
Armor Class:   20 (+1 Dex, +9 natural)   Attacks:   2 claws +7 melee  
Damage:   Claw 1d3+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities, energy drain, summon tanar'ri   Special Qualities:   Damage reduction 20/+2, SR 12, tanar'ri qualities, alternate form, tongues  
Saving Throws  Fortitude: 6  
Reflex: 6  
Will: 7  
Abilities:   Str: 13
Dex: 13
Con: 13
Int: 16
Wis: 14
Cha: 20
Skills:   Bluff +11, Concentration +7, Disguise +11*, Escape Artist +7, Hide +7, Knowledge (any one) +9, Listen +16, Move Silently +7, Ride +7, Search +9, Spot +16   Feats:   Dodge, Mobility  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   Standard   Alignment:   Always chaotic evil  
Advancement:   7-12 HD (Medium-size)  


Succubi speak Abyssal, Celestial, and Draconic.


Spell-Like Abilities: At will-charm monster, clairaudience/ clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, ethereal jaunt (self plus 50 pounds of objects only), suggestion, and teleport without error (self plus 50 pounds of objects only); 1/day unholy blight. These abilities are as the spells cast by a 12th-level sorcerer (save DC 15 + spell level).

Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus's kiss or embrace inflicts one negative level; the victim must succeed at a Wisdom check (DC 15) to even notice. The Fortitude save to remove the negative level has a DC of 18.

Summon Tanar'ri (Sp): Once per day a succubus can attempt to summon one balor with a 10% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A tanar'ri that has just been summoned cannot use its own summon ability for 1 hour.

Alternate Form (Su): Succubi can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph self spell but allows only humanoid forms. *While using this ability, a succubus gains a +10 circumstance bonus to Disguise checks.

Tongues (Su): A succubus has a permanent tongues ability as the spell cast by a 12th-level sorcerer. Succubi usually use verbal communication with mortals and save telepathic communication for conversing with other fiends.

Immunities (Ex): A succubus is immune to poison and electricity.

Resistances (Ex): A succubus has cold, fire, and acid resistance 20.

Telepathy (Su): A succubus can communicate telepathically with any creature within 100 feet that has a language.

Skills: Succubi receive a +8 racial bonus to Listen and Spot checks. *When using alternate form, a succubus receives an additional +10 circumstance bonus to Disguise checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002