Demon:Quasit | Size & Type (subtype): | Tiny Outsider (Chaotic, Evil) | Hit Dice: | 3d8 (13) | Initiative: | +3 (Dex) | Speed: | 20 ft., fly 50 ft. (perfect) | Armor Class: | 18 (+2 size, +3 Dex, +3 natural) | Attacks: | 2 claws +8 melee, bite +3 melee | Damage: | Claw 1d3-1 and poison, bite 1d4-1 | Face and Reach: | 2 1/2 ft. by 2 1/2 ft./0 ft. | Special Attacks: | Spell-like abilities, poison | Special Qualities: | Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, alternate form, regeneration 2 | Saving Throws | Fortitude: 3 Reflex: 6 Will: 4
| Abilities: | Str: 8 Dex: 17 Con: 10 Int: 10 Wis: 12 Cha: 10 | Skills: | Hide +14, Listen +6, Move Silently +6, Search +4, Spellcraft +4, Spot +6 | Feats: | Weapon Finesse (bite, claw) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always chaotic evil | Advancement: | 4-6 HD (Tiny) |
| Description: |
Quasits speak Abyssal, Celestial, and Draconic.
Combat
Spell-Like Abilities: At will-detect good, detect magic, and
invisibility (self only); 1/day-cause fear (as the spell, except
that its area is a 30-foot radius from the quasit). These
abilities are as the spells cast by a 6th-level sorcerer (save DC
10 + spell level). Once per week a quasit can use commune to ask
six questions (this is otherwise as the spell cast by a 12th-level
cleric).
Poison (Ex): Claw, Fortitude save (DC 13); initial damage 1d4
temporary Dexterity, secondary damage 2d4 temporary Dexterity.
Alternate Form (Su): A quasit can assume other forms at will
as a standard action. This ability functions as polymorph self
cast by a 12th-level sorcerer, except that any individual quasit
can assume only one or two forms no larger than Medium-size.
Common forms include bat, monstrous centipede, toad, and wolf.
Regeneration (Ex): Quasits take normal damage from acid, and
from holy and blessed weapons.
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