|Size & Type (subtype):||Small Outsider (Chaotic, Evil)||Hit Dice:||2d8 (9)|
|Initiative: ||+0 ||Speed: ||20 ft. |
|Armor Class: ||16 (+1 size, +5 natural) ||Attacks: ||2 claws +3 melee, bite +1 melee |
|Damage: ||Claw 1d4, bite 1d4 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Spell-like abilities, summon tanar'ri ||Special Qualities: ||Damage reduction 5/silver, SR 5, tanar'ri qualities |
|Saving Throws ||Fortitude: 3 |
|Abilities: ||Str: 10|
|Skills: || ||Feats: ||Multiattack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, gang (2-4), swarm (6-15), or mob (10-40) |
|Challenge Rating: ||2 ||Challenge Rating Value: ||2 |
|Treasure: ||None ||Alignment: ||Always chaotic evil |
|Advancement: ||3-6 HD (Small) |
Dretches speak Abyssal, Celestial, and Draconic.
Spell-Like Abilities: At will-darkness, scare, and
telekinesis; 1/day-stinking cloud. These abilities are as the
spells cast by a 2nd-level sorcerer (save DC 10 + spell level).
Summon Tanar'ri (Sp): Once per day a dretch can attempt
to summon another dretch with a 35% chance of success. This is much
as though casting a summon monster spell. Summoned creatures
automatically return whence they came after 1 hour. A
tanar'ri that has just been summoned cannot use its own
summon ability for 1 hour.
Immunities (Ex): Dretches are immune to poison and
Resistances (Ex): Dretches have cold, fire, and acid
Telepathy (Su): Dretches can communicate telepathically with
creatures within 100 feet that speak Abyssal.