Demon:Dretch (Tanar'ri) | Size & Type (subtype): | Small Outsider (Chaotic, Evil) | Hit Dice: | 2d8 (9) | Initiative: | +0 | Speed: | 20 ft. | Armor Class: | 16 (+1 size, +5 natural) | Attacks: | 2 claws +3 melee, bite +1 melee | Damage: | Claw 1d4, bite 1d4 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Spell-like abilities, summon tanar'ri | Special Qualities: | Damage reduction 5/silver, SR 5, tanar'ri qualities | Saving Throws | Fortitude: 3 Reflex: 3 Will: 3
| Abilities: | Str: 10 Dex: 10 Con: 10 Int: 5 Wis: 11 Cha: 11 | Skills: | | Feats: | Multiattack | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, gang (2-4), swarm (6-15), or mob (10-40) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always chaotic evil | Advancement: | 3-6 HD (Small) |
| Description: |
Dretches speak Abyssal, Celestial, and Draconic.
Combat
Spell-Like Abilities: At will-darkness, scare, and
telekinesis; 1/day-stinking cloud. These abilities are as the
spells cast by a 2nd-level sorcerer (save DC 10 + spell level).
Summon Tanar'ri (Sp): Once per day a dretch can attempt
to summon another dretch with a 35% chance of success. This is much
as though casting a summon monster spell. Summoned creatures
automatically return whence they came after 1 hour. A
tanar'ri that has just been summoned cannot use its own
summon ability for 1 hour.
Immunities (Ex): Dretches are immune to poison and
electricity.
Resistances (Ex): Dretches have cold, fire, and acid
resistance 20.
Telepathy (Su): Dretches can communicate telepathically with
creatures within 100 feet that speak Abyssal.
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