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Demon:Dretch (Tanar'ri)
Size & Type (subtype):Small Outsider (Chaotic, Evil)Hit Dice:2d8 (9)
Initiative:   +0   Speed:   20 ft.  
Armor Class:   16 (+1 size, +5 natural)   Attacks:   2 claws +3 melee, bite +1 melee  
Damage:   Claw 1d4, bite 1d4   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities, summon tanar'ri   Special Qualities:   Damage reduction 5/silver, SR 5, tanar'ri qualities  
Saving Throws  Fortitude: 3  
Reflex: 3  
Will: 3  
Abilities:   Str: 10
Dex: 10
Con: 10
Int: 5
Wis: 11
Cha: 11
Skills:      Feats:   Multiattack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, gang (2-4), swarm (6-15), or mob (10-40)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always chaotic evil  
Advancement:   3-6 HD (Small)  


Dretches speak Abyssal, Celestial, and Draconic.


Spell-Like Abilities: At will-darkness, scare, and telekinesis; 1/day-stinking cloud. These abilities are as the spells cast by a 2nd-level sorcerer (save DC 10 + spell level).

Summon Tanar'ri (Sp): Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A tanar'ri that has just been summoned cannot use its own summon ability for 1 hour.

Immunities (Ex): Dretches are immune to poison and electricity.

Resistances (Ex): Dretches have cold, fire, and acid resistance 20.

Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002