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Celestial:Planetar
Size & Type (subtype):Large Outsider (Good)Hit Dice:14d8+70 (133)
Initiative:   +8 (+4 Dex, +4 Improved Initiative)   Speed:   30 ft., fly 90 ft. (good)  
Armor Class:   32 (-1 size, +4 Dex, +19 natural)   Attacks:   +3 greatsword +23/+18/+13 melee  
Damage:   +3 greatsword 2d6+13   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Spell-like abilities, spells   Special Qualities:   Damage reduction 30/+3, SR 30, regeneration 10, protective aura, immunities, fire resistance 20, tongues, poison saves, keen vision  
Saving Throws  Fortitude: 14  
Reflex: 13  
Will: 15  
Abilities:   Str: 25
Dex: 19
Con: 20
Int: 22
Wis: 23
Cha: 22
Skills:   Concentration +16, Escape Artist +20, Hide +17, Knowledge (any five) or Craft (any five) +21, Listen +23, Move Silently +17, Sense Motive +23, Search +19, Spot +23   Feats:   Blind-Fight, Cleave, Improved Initiative, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or pair  
Challenge Rating:   16   Challenge Rating Value:   16  
Treasure:   No coins; double goods; standard items   Alignment:   Always good (any)  
Advancement:   15-21 HD (Large); 22-42 HD (Huge)  

Description:  

Celestials speak Celestial, Infernal, and Draconic.

Spell-Like Abilities: At will: continual flame, dispel magic, holy smite, improved invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, and speak with dead; 3/day-blade barrier, flame strike, and raise dead; 1/day-earthquake, greater restoration, shapechange, and symbol (any). These abilities are as the spells cast by a 17th-level sorcerer (save DC 16 + spell level).
The following abilities are always active on the planetar's person, as the spells cast by a 17th-level sorcerer: detect evil, detect snares and pits, discern lies, see invisibility, and true seeing. They can be dispelled, but the planetar can reactivate them as a free action.

Spells: Planetars can cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 17th-level clerics (save DC 16 + spell level).

Protective Aura (Su): As a free action, planetars can surround themselves with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the celestial's Hit Dice. The aura can be dispelled, but the celestial can create it again as a free action on its next turn.

Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.

Immunities (Ex): Planetars are immune to electricity, petrification, cold, and acid.

Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison.

Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002