|Size & Type (subtype):||Large Outsider (Good)||Hit Dice:||14d8+70 (133)|
|Initiative: ||+8 (+4 Dex, +4 Improved Initiative) ||Speed: ||30 ft., fly 90 ft. (good) |
|Armor Class: ||32 (-1 size, +4 Dex, +19 natural) ||Attacks: ||+3 greatsword +23/+18/+13 melee |
|Damage: ||+3 greatsword 2d6+13 ||Face and Reach: ||5 ft. by 5 ft./10 ft. |
|Special Attacks: ||Spell-like abilities, spells ||Special Qualities: ||Damage reduction 30/+3, SR 30, regeneration 10, protective aura, immunities, fire resistance 20, tongues, poison saves, keen vision |
|Saving Throws ||Fortitude: 14 |
|Abilities: ||Str: 25|
|Skills: ||Concentration +16, Escape Artist +20, Hide +17, Knowledge (any five) or Craft (any five) +21, Listen +23, Move Silently +17, Sense Motive +23, Search +19, Spot +23 ||Feats: ||Blind-Fight, Cleave, Improved Initiative, Power Attack |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary or pair |
|Challenge Rating: ||16 ||Challenge Rating Value: ||16 |
|Treasure: ||No coins; double goods; standard items ||Alignment: ||Always good (any) |
|Advancement: ||15-21 HD (Large); 22-42 HD (Huge) |
Celestials speak Celestial, Infernal, and Draconic.
Spell-Like Abilities: At will: continual flame, dispel magic,
holy smite, improved invisibility (self only), lesser
restoration, remove curse, remove disease, remove fear, and speak
with dead; 3/day-blade barrier, flame strike, and raise dead;
1/day-earthquake, greater restoration, shapechange, and symbol
(any). These abilities are as the spells cast by a 17th-level
sorcerer (save DC 16 + spell level).
The following abilities are always active on the
planetar's person, as the spells cast by a 17th-level
sorcerer: detect evil, detect snares and pits, discern lies, see
invisibility, and true seeing. They can be dispelled, but the
planetar can reactivate them as a free action.
Spells: Planetars can cast divine spells from the cleric list
and from the Air, Destruction, Good, Law, and War domains as
17th-level clerics (save DC 16 + spell level).
Protective Aura (Su): As a free action, planetars can surround
themselves with a nimbus of light having a radius of 20 feet. This acts
as a double-strength magic circle against evil and as a minor globe of
invulnerability, both as cast by a sorcerer whose level equal to
the celestial's Hit Dice. The aura can be dispelled, but the
celestial can create it again as a free action on its next turn.
Tongues (Su): All celestials can speak with any creature that
has a language, as though using a tongues spell cast by a
14th-level sorcerer. This ability is always active.
Immunities (Ex): Planetars are immune to electricity,
petrification, cold, and acid.
Poison Saves (Ex): All celestials receive a +4 racial bonus
to Fortitude saves against poison.
Keen Vision (Ex): All celestials have low-light vision and