Celestials speak Celestial, Infernal, and Draconic.
Stun (Su): If an astral deva strikes an opponent twice in one
round with its mace, that creature must succeed at a Fortitude
save (DC 15) or be stunned for 1d6 rounds.
Spell-Like Abilities: At will: aid, continual flame, detect
evil, discern lies, dispel evil, dispel magic, holy aura, holy
smite, holy word, invisibility sphere (self only), polymorph
self, remove curse, remove disease, and remove fear; 7/day-see
invisibility and cure light wounds; 1/day-heal and blade barrier.
These abilities are as the spells cast by a 12th-level sorcerer
(save DC 15 + spell level).
Uncanny Dodge (Ex): Astral devas are never caught flat-footed
and cannot be flanked.
Protective Aura (Su): As a free action, devas can surround
themselves with a nimbus of light having a radius of 20 feet. This
acts as a double-strength magic circle against evil and as a minor
globe of invulnerability, both as cast by a sorcerer whose level equal
to the celestial's Hit Dice. The aura can be dispelled, but the
celestial can create it again as a free action on its next turn.
Tongues (Su): All celestials can speak with any creature that
has a language, as though using a tongues spell cast by a
14th-level sorcerer. This ability is always active.
Immunities (Ex): Devas are immune to electricity, petrification,
cold, and acid.
Poison Saves (Ex): All celestials receive a +4 racial bonus
to Fortitude saves against poison.
Keen Vision (Ex): All celestials have low-light vision and
Skills: Extremely alert, astral devas receive a +4 racial
bonus to Spot and Listen checks.