⊕ Show advanced search options ⊖ Hide advanced search
Celestial:Astral Deva
Size & Type (subtype):Medium-Size Outsider (Good)Hit Dice:12d8+48 (102)
Initiative:   +8 (+4 Dex, +4 Improved Initiative)   Speed:   50 ft., fly 100 ft. (good)  
Armor Class:   29 (+4 Dex, +15 natural)   Attacks:   +3 heavy mace of disruption +21/+16/+11 melee  
Damage:   +3 heavy mace of disruption 1d8+12 and stun   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Stun, spell-like abilities   Special Qualities:   Damage reduction 10/+1, SR 30, uncanny dodge, protective aura, immunities, fire resistance 20, poison saves, tongues, keen vision  
Saving Throws  Fortitude: 12  
Reflex: 12  
Will: 12  
Abilities:   Str: 22
Dex: 18
Con: 18
Int: 18
Wis: 18
Cha: 20
Skills:   Concentration +19, Escape Artist +19, Hide +19, Knowledge (any three) or Craft (any three) +17, Listen +25, Move Silently +19, Sense Motive +19, Spot +25   Feats:   Alertness, Cleave, Improved Initiative, Power Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or squad (3-5)  
Challenge Rating:   14   Challenge Rating Value:   14  
Treasure:   No coins; double goods; standard items   Alignment:   Always good (any)  
Advancement:   13-18 HD (Medium-size); 19-36 HD (Large)  


Celestials speak Celestial, Infernal, and Draconic.

Stun (Su): If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed at a Fortitude save (DC 15) or be stunned for 1d6 rounds.

Spell-Like Abilities: At will: aid, continual flame, detect evil, discern lies, dispel evil, dispel magic, holy aura, holy smite, holy word, invisibility sphere (self only), polymorph self, remove curse, remove disease, and remove fear; 7/day-see invisibility and cure light wounds; 1/day-heal and blade barrier. These abilities are as the spells cast by a 12th-level sorcerer (save DC 15 + spell level).

Uncanny Dodge (Ex): Astral devas are never caught flat-footed and cannot be flanked.

Protective Aura (Su): As a free action, devas can surround themselves with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a minor globe of invulnerability, both as cast by a sorcerer whose level equal to the celestial's Hit Dice. The aura can be dispelled, but the celestial can create it again as a free action on its next turn.

Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.

Immunities (Ex): Devas are immune to electricity, petrification, cold, and acid.

Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison.

Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision.

Skills: Extremely alert, astral devas receive a +4 racial bonus to Spot and Listen checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002