Cockatrice | Size & Type (subtype): | Small Magical Beast | Hit Dice: | 5d10 (27) | Initiative: | +3 (Dex) | Speed: | 20 ft., fly 60 ft. (poor) | Armor Class: | 14 (+1 size, +3 Dex) | Attacks: | Bite +4 melee | Damage: | Bite 1d4-2 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Petrification | Special Qualities: | Petrification immunity | Saving Throws | Fortitude: 4 Reflex: 7 Will: 2
| Abilities: | Str: 6 Dex: 17 Con: 11 Int: 2 Wis: 13 Cha: 9 | Skills: | Listen +7, Spot +7 | Feats: | Alertness, Dodge | Climate and Terrain: | Any temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, flight (2-4), or flock (6-13) | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always neutral | Advancement: | 6-8 HD (Small); 9-15 HD (Medium-size) |
| Description: |
Combat
The cockatrice fiercely attacks anything that it deems a
threat to itself or its lair. Flocks of cockatrices do their
utmost to overwhelm and confuse their foes, and sometimes fly
directly into their opponents' faces.
Petrification (Su): A cockatrice can turn beings to stone with
a touch. Creatures hit by a cockatrice must succeed at a
Fortitude save (DC 15) or instantly turn to stone.
Petrification Immunity (Ex): Cockatrices are immune to the
petrifying ability of other cockatrices, but other petrifying
attacks affect them normally (a medusa's gaze, gorgon's
breath, a flesh to stone spell, etc.).
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