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Celestial:Avoral (Guardinal)
Size & Type (subtype):Medium-Size Outsider (Good)Hit Dice:7d8+7 (38)
Initiative:   +7 (+3 Dex, +4 Improved Initiative)   Speed:   40 ft., fly 90 ft. (good)  
Armor Class:   21 (+3 Dex, +8 natural)   Attacks:   2 claws +9 melee; 2 wings +9 melee  
Damage:   Claw 2d6+2; wing 2d8+2   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities, fear aura   Special Qualities:   Damage reduction 10/+1, SR 25, lay on hands, animal telepathy, true seeing, electricity and petrification immunity, resistances, tongues, poison saves, keen vision  
Saving Throws  Fortitude: 6  
Reflex: 8  
Will: 8  
Abilities:   Str: 15
Dex: 17
Con: 12
Int: 15
Wis: 16
Cha: 16
Skills:   Animal Empathy +10, Concentration +8, Hide +10, Knowledge (any two) or Craft (any two) +9, Listen +10, Move Silently +10, Sense Motive +10, Spellcraft +9, Spot +18   Feats:   Improved Initiative, Flyby Attack  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or squad (3-5)  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   No coins; double goods; standard items   Alignment:   Always neutral good  
Advancement:   8-14 HD (Medium-size); 15-21 HD (Large)  

Description:  

Their visual acuity is unbelievable: They can see detail on objects up to 10 miles away and are said to be able to discern the color of a creature's eyes at 200 paces.

Celestials speak Celestial, Infernal, and Draconic.

Spell-Like Abilities: At will: aid, blur (self only), command, detect magic, dimension door, dispel magic, gust of wind, hold person, light, magic circle against evil (self only), magic missile, and see invisibility; 1/day-lightning bolt. These abilities are as the spells cast by an 8th-level sorcerer (save DC 13 + spell level).

Fear Aura (Su): Once per day an avoral can create an aura of fear in a 20-foot radius. It is otherwise identical with fear as cast by an 8th-level sorcerer (save DC 17).

Lay on Hands (Su): This works just like the paladin's ability, but the avoral can heal as much damage per day as its own undamaged hit point total.

Animal Telepathy (Su): An avoral can mentally communicate with animals as a free action. This works exactly like speak with animals as cast by an 8th-level druid but does not require sound.

True Seeing (Su): This is identical with true seeing as cast by a 14th-level cleric, except that it has personal range and the avoral must concentrate for 1 full round before it takes effect. Thereafter it remains in effect as long as the avoral concentrates on it.

Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.

Resistances (Ex): Guardinals have cold and acid resistance 20.

Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison.

Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision.

Skills: An avoral's sharp eyes give it a +8 racial bonus to Spot checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002