Their visual acuity is unbelievable: They can see detail on
objects up to 10 miles away and are said to be able to discern
the color of a creature's eyes at 200 paces.
Celestials speak Celestial, Infernal, and Draconic.
Spell-Like Abilities: At will: aid, blur (self only), command,
detect magic, dimension door, dispel magic, gust of wind, hold
person, light, magic circle against evil (self only), magic
missile, and see invisibility; 1/day-lightning bolt. These
abilities are as the spells cast by an 8th-level sorcerer (save
DC 13 + spell level).
Fear Aura (Su): Once per day an avoral can create an aura of
fear in a 20-foot radius. It is otherwise identical with fear as
cast by an 8th-level sorcerer (save DC 17).
Lay on Hands (Su): This works just like the paladin's
ability, but the avoral can heal as much damage per day as its
own undamaged hit point total.
Animal Telepathy (Su): An avoral can mentally communicate with
animals as a free action. This works exactly like speak with
animals as cast by an 8th-level druid but does not require sound.
True Seeing (Su): This is identical with true seeing as cast
by a 14th-level cleric, except that it has personal range and the
avoral must concentrate for 1 full round before it takes effect.
Thereafter it remains in effect as long as the avoral
concentrates on it.
Tongues (Su): All celestials can speak with any creature that
has a language, as though using a tongues spell cast by a
14th-level sorcerer. This ability is always active.
Resistances (Ex): Guardinals have cold and acid resistance 20.
Poison Saves (Ex): All celestials receive a +4 racial bonus
to Fortitude saves against poison.
Keen Vision (Ex): All celestials have low-light vision and
Skills: An avoral's sharp eyes give it a +8 racial bonus
to Spot checks.