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Celestial:Hound Archon
Size & Type (subtype):Medium-Size Outsider (Good, Lawful)Hit Dice:6d8+6 (33)
Initiative:   +4 (Improved Initiative)   Speed:   40 ft. or 60 ft.*  
Armor Class:   19 (+9 natural)   Attacks:   Bite +8 melee, 2 slams +3 melee; or greatsword +8/+3 melee, bite +3 melee  
Damage:   Bite 1d8+2, slam 1d4+1; greatsword 2d6+2, bite 1d8+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Spell-like abilities, aura of menace   Special Qualities:   Damage reduction 10/+1, SR 16, scent, alternate form, magic circle against evil, electricity and petrification immunity, teleport, tongues, poison saves, keen vision  
Saving Throws  Fortitude: 6  
Reflex: 5  
Will: 6  
Abilities:   Str: 15
Dex: 10
Con: 13
Int: 10
Wis: 13
Cha: 12
Skills:   Concentration +8, Hide +7*, Jump +9, Listen +8, Move Silently +7, Sense Motive +8, Spot +7, Wilderness Lore +1*   Feats:   Improved Initiative, Track  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, pair, or squad (3-5)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   No coins; double goods; standard items   Alignment:   Always lawful good  
Advancement:   7-9 HD (Medium-size); 10-18 HD (Large)  

Description:  

Celestials speak Celestial, Infernal, and Draconic.

Combat

Spell-Like Abilities: At will: aid, continual flame, detect evil, and message. These abilities are as the spells cast by a 6th-level sorcerer.

Alternate Form (Su): Hound archons can assume any canine form (except that of a werewolf or other lycanthrope) as a standard action. This ability is similar to the polymorph self spell but allows only canines. *While in canine form, a hound archon gains the higher of the two listed speeds and a +4 circumstance bonus to Hide and Wilderness Lore checks.

Aura of Menace (Su): A righteous aura surrounds a hound archon that fights or gets angry. Any hostile creature within a 20-foot radius of an archon must succeed at a Will save (DC 16) to resist its effects. Those who fail suffer a -2 morale penalty to attacks, AC, and saves for one day or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by that archon's aura for one day.

Magic Circle against Evil (Su): A magic circle against evil effect always surrounds archons, identical with the spell cast by a sorcerer whose level equals the archon's Hit Dice. The effect can be dispelled, but the archon can create it again during its next turn as a free action. (The defensive benefits from the circle are not included in the statistics block.)

Teleport (Su): Archons can teleport without error at will, as the spell cast by a 14th-level sorcerer, except that the creature can transport only itself and up to 50 pounds of objects.

Tongues (Su): All celestials can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.

Poison Saves (Ex): All celestials receive a +4 racial bonus to Fortitude saves against poison.

Keen Vision (Ex): All celestials have low-light vision and 60-foot darkvision.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002