|Size & Type (subtype):||Medium-Size Outsider (Good, Lawful)||Hit Dice:||6d8+6 (33)|
|Initiative: ||+4 (Improved Initiative) ||Speed: ||40 ft. or 60 ft.* |
|Armor Class: ||19 (+9 natural) ||Attacks: ||Bite +8 melee, 2 slams +3 melee; or greatsword +8/+3 melee, bite +3 melee |
|Damage: ||Bite 1d8+2, slam 1d4+1; greatsword 2d6+2, bite 1d8+1 ||Face and Reach: ||5 ft. by 5 ft./5 ft. |
|Special Attacks: ||Spell-like abilities, aura of menace ||Special Qualities: ||Damage reduction 10/+1, SR 16, scent, alternate form, magic circle against evil, electricity and petrification immunity, teleport, tongues, poison saves, keen vision |
|Saving Throws ||Fortitude: 6 |
|Abilities: ||Str: 15|
|Skills: ||Concentration +8, Hide +7*, Jump +9, Listen +8, Move Silently +7, Sense Motive +8, Spot +7, Wilderness Lore +1* ||Feats: ||Improved Initiative, Track |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary, pair, or squad (3-5) |
|Challenge Rating: ||4 ||Challenge Rating Value: ||4 |
|Treasure: ||No coins; double goods; standard items ||Alignment: ||Always lawful good |
|Advancement: ||7-9 HD (Medium-size); 10-18 HD (Large) |
Celestials speak Celestial, Infernal, and Draconic.
Spell-Like Abilities: At will: aid, continual flame, detect
evil, and message. These abilities are as the spells cast by a
Alternate Form (Su): Hound archons can assume any canine form
(except that of a werewolf or other lycanthrope) as a standard
action. This ability is similar to the polymorph self spell but
allows only canines. *While in canine form, a hound archon gains
the higher of the two listed speeds and a +4 circumstance bonus to
Hide and Wilderness Lore checks.
Aura of Menace (Su): A righteous aura surrounds a hound archon
that fights or gets angry. Any hostile creature within a 20-foot radius
of an archon must succeed at a Will save (DC 16) to resist its effects.
Those who fail suffer a -2 morale penalty to attacks, AC, and saves
for one day or until they successfully hit the archon that generated
the aura. A creature that has resisted or broken the effect cannot be
affected again by that archon's aura for one day.
Magic Circle against Evil (Su): A magic circle against evil
effect always surrounds archons, identical with the spell cast by
a sorcerer whose level equals the archon's Hit Dice. The
effect can be dispelled, but the archon can create it again
during its next turn as a free action. (The defensive benefits
from the circle are not included in the statistics block.)
Teleport (Su): Archons can teleport without error at will, as
the spell cast by a 14th-level sorcerer, except that the creature
can transport only itself and up to 50 pounds of objects.
Tongues (Su): All celestials can speak with any creature that
has a language, as though using a tongues spell cast by a
14th-level sorcerer. This ability is always active.
Poison Saves (Ex): All celestials receive a +4 racial bonus
to Fortitude saves against poison.
Keen Vision (Ex): All celestials have low-light vision and