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Size & Type (subtype):Large Outsider (Air)Hit Dice:15d8+45 (112)
Initiative:   +5 (Dex)   Speed:   Fly 60 ft. (perfect)  
Armor Class:   22 (-1 size, +5 Dex, +8 natural)   Attacks:   Electricity ray +19 ranged touch; or bite +20 melee  
Damage:   Electricity ray 2d8; or bite 2d6+9   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Electricity ray   Special Qualities:   Immunities, fire and cold resistance 20  
Saving Throws  Fortitude: 12  
Reflex: 14  
Will: 10  
Abilities:   Str: 22
Dex: 21
Con: 16
Int: 10
Wis: 13
Cha: 13
Skills:   Escape Artist +23, Intuit Direction +16, Knowledge (Plane of Air) +15, Listen +19, Search +18, Sense Motive +19, Spot +19   Feats:   Blind-Fight, Combat Reflexes, Dodge, Weapon Finesse (bite)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or clutch (2-4)  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   None   Alignment:   Always neutral  
Advancement:   16-24 HD (Large); 25-32HD (Gargantuan)  


Arrowhawks speak Auran, but they are not talkative creatures.


Electricity Ray (Su): An arrowhawk can fire this ray once a round, with a range of 45 feet.

Immunities (Ex): Arrowhawks have acid, electricity, and poison immunity.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002