Arrowhawk:Juvenile | Size & Type (subtype): | Small Outsider (Air) | Hit Dice: | 3d8+3 (16) | Initiative: | +5 (Dex) | Speed: | Fly 60 ft. (perfect) | Armor Class: | 20 (+1 size, +5 Dex, +4 natural) | Attacks: | Electricity ray +9 ranged touch; or bite +9 melee | Damage: | Electricity ray 2d6; or bite 1d6+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Electricity ray | Special Qualities: | Immunities, fire and cold resistance 20 | Saving Throws | Fortitude: 4 Reflex: 8 Will: 4
| Abilities: | Str: 12 Dex: 21 Con: 12 Int: 10 Wis: 13 Cha: 13 | Skills: | Intuit Direction +2, Listen +7, Search +7, Sense Motive +7, Spot +7 | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or clutch (2-4) | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always neutral | Advancement: | 4-6 HD (Small) |
| Description: |
Arrowhawks speak Auran, but they are not talkative
creatures.
Combat
Electricity Ray (Su): An arrowhawk can fire this ray once a
round, with a range of 45 feet.
Immunities (Ex): Arrowhawks have acid, electricity, and poison
immunity.
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