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Arrowhawk:Juvenile
Size & Type (subtype):Small Outsider (Air)Hit Dice:3d8+3 (16)
Initiative:   +5 (Dex)   Speed:   Fly 60 ft. (perfect)  
Armor Class:   20 (+1 size, +5 Dex, +4 natural)   Attacks:   Electricity ray +9 ranged touch; or bite +9 melee  
Damage:   Electricity ray 2d6; or bite 1d6+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Electricity ray   Special Qualities:   Immunities, fire and cold resistance 20  
Saving Throws  Fortitude: 4  
Reflex: 8  
Will: 4  
Abilities:   Str: 12
Dex: 21
Con: 12
Int: 10
Wis: 13
Cha: 13
Skills:   Intuit Direction +2, Listen +7, Search +7, Sense Motive +7, Spot +7   Feats:   Weapon Finesse (bite)  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or clutch (2-4)  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-6 HD (Small)  

Description:  

Arrowhawks speak Auran, but they are not talkative creatures.

Combat

Electricity Ray (Su): An arrowhawk can fire this ray once a round, with a range of 45 feet.

Immunities (Ex): Arrowhawks have acid, electricity, and poison immunity.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002