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Animated Object:Colossal Animated Object
Size & Type (subtype):Colossal ConstructHit Dice:32d10 (176)
Initiative:   -3 (Dex)   Speed:   10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels)  
Armor Class:   11 (-8 size, -3 Dex, +12 natural)   Attacks:   Slam +25 melee  
Damage:   Slam 4d6+13   Face and Reach:   40 ft. by 80 ft./15 ft. (long) 40 ft. by 40 ft./25 ft. (tall)  
Special Attacks:   See text   Special Qualities:   See text  
Saving Throws  Fortitude: 10  
Reflex: 7  
Will: 5  
Abilities:   Str: 28
Dex: 4
Wis: 1
Cha: 1
Skills:      Feats:     
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   10   Challenge Rating Value:   10  
Treasure:   None   Alignment:   Always neutral  



An animated object's abilities vary depending on its form. It always has the construct qualities, and can have one or more of the following special abilities.

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Blind (Ex): A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger. The object makes a normal grapple check. If it gets a hold, it wraps itself around the opponent's head, blinding that creature until removed. The blinded creature cannot make Spot, Search, or Track checks and suffers a -6 circumstance penalty to other checks related to perception, such as Listen.

Constrict (Ex): A flexible animated object such as a rope, vine, or rug deals automatic slam damage with a successful grapple check against creatures up to one size larger than itself. An object of at least Large size can make constrict attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and fit under it.

Trample (Ex): An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller for the object's slam damage. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + 1/2 object's HD) to halve the damage.

Hardness (Ex): An animated object has the same hardness it had before it was animated.

Improved Speed (Ex): The base speeds given in the statistics block assume that animated objects lurch, rock, or slither along. Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a speed bonus of 10 feet. Objects with multiple legs (tables, chairs) have a speed bonus of 20 feet. Wheeled objects gain a speed bonus of 40 feet. Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002