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Vermin:Monstrous Spider, Huge
Size & Type (subtype):Huge VerminHit Dice:10d8+10 (55)
Initiative:   +3 (Dex)   Speed:   30 ft., climb 20 ft. (40 ft., climb 20 ft.)  
Armor Class:   16 (-2 size, +3 Dex, +5 natural)   Attacks:   Bite +9 melee  
Damage:   Bite 2d6+6 and poison   Face and Reach:   15 ft. by 15 ft./10 ft.  
Special Attacks:   Poison, web   Special Qualities:   Vermin  
Saving Throws  Fortitude: 8  
Reflex: 6  
Will: 3  
Abilities:   Str: 19
Dex: 17
Con: 12
Int:
Wis: 10
Cha: 2
Skills:   Climb +16, Hide +2, Jump +4*, Spot +7*   Feats:     
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or colony (2-5)  
Challenge Rating:   4   Challenge Rating Value:   4  
Treasure:   1/10 coins; 50% goods; 50% items   Alignment:   Always neutral  
Advancement:   11-23 HD (Huge)  

Description:  

Diameter 15 feet (including legs), Body Diameter 5 feet, Height 2 1/2 feet.

Poison (Ex): Bite, Fortitude save (DC 22); initial and secondary damage 1d8 temporary Strength.

Web (Ex): Escape DC 28, Break DC 34, Hit Points 14.

Vermin: Immune to mind-influencing effects.

Skills: Monstrous spiders receive a +4 racial bonus to Hide and Spot checks. *Monstrous spiders gain a +8 competence bonus to Hide and Move Silently checks when using their webs. *Hunting spiders receive a +6 racial bonus to Jump checks and a +8 racial bonus to Spot checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002