Vermin:Monstrous Spider, Huge | Size & Type (subtype): | Huge Vermin | Hit Dice: | 10d8+10 (55) | Initiative: | +3 (Dex) | Speed: | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | Armor Class: | 16 (-2 size, +3 Dex, +5 natural) | Attacks: | Bite +9 melee | Damage: | Bite 2d6+6 and poison | Face and Reach: | 15 ft. by 15 ft./10 ft. | Special Attacks: | Poison, web | Special Qualities: | Vermin | Saving Throws | Fortitude: 8 Reflex: 6 Will: 3
| Abilities: | Str: 19 Dex: 17 Con: 12 Int: Wis: 10 Cha: 2 | Skills: | Climb +16, Hide +2, Jump +4*, Spot +7* | Feats: | | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or colony (2-5) | Challenge Rating: | 4 | Challenge Rating Value: | 4 | Treasure: | 1/10 coins; 50% goods; 50% items | Alignment: | Always neutral | Advancement: | 11-23 HD (Huge) |
| Description: |
Diameter 15 feet (including legs),
Body Diameter 5 feet, Height 2 1/2 feet.
Poison (Ex): Bite, Fortitude save (DC 22); initial and
secondary damage 1d8 temporary Strength.
Web (Ex): Escape DC 28, Break DC 34, Hit Points 14.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous spiders receive a +4 racial bonus to Hide
and Spot checks. *Monstrous spiders gain a +8 competence bonus to
Hide and Move Silently checks when using their webs. *Hunting spiders
receive a +6 racial bonus to Jump checks and a +8 racial bonus to
Spot checks.
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