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Vermin:Monstrous Spider, Large
Size & Type (subtype):Large VerminHit Dice:4d8+4 (22)
Initiative:   +3 (Dex)   Speed:   30 ft., climb 20 ft. (40 ft., climb 20 ft.)  
Armor Class:   14 (-1 size, +3 Dex, +2 natural)   Attacks:   Bite +4 melee  
Damage:   Bite 1d8+3 and poison   Face and Reach:   10 ft. by 10 ft./5 ft.  
Special Attacks:   Poison, web   Special Qualities:   Vermin  
Saving Throws  Fortitude: 5  
Reflex: 4  
Will: 1  
Abilities:   Str: 15
Dex: 17
Con: 12
Int:
Wis: 10
Cha: 2
Skills:   Climb +14, Hide +6, Jump +2*, Spot +7*   Feats:     
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or colony (2-5)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   1/10 coins; 50% goods; 50% items   Alignment:   Always neutral  
Advancement:   6-9 HD (Large)  

Description:  

Diameter 10 feet (including legs), Body Diameter 3 feet, Height 6 inches.

Poison (Ex): Bite, Fortitude save (DC 16); initial and secondary damage 1d6 temporary Strength.

Web (Ex): Escape DC 26, Break DC 32, Hit Points 12.

Vermin: Immune to mind-influencing effects.

Skills: Monstrous spiders receive a +4 racial bonus to Hide and Spot checks. *Monstrous spiders gain a +8 competence bonus to Hide and Move Silently checks when using their webs. *Hunting spiders receive a +6 racial bonus to Jump checks and a +8 racial bonus to Spot checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002