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Vermin:Monstrous Spider, Small
Size & Type (subtype):Small VerminHit Dice:1d8 (4)
Initiative:   +3 (Dex)   Speed:   30 ft., climb 20 ft. (40 ft., climb 20 ft.)  
Armor Class:   14 (+1 size, +3 Dex)   Attacks:   Bite +4 melee  
Damage:   Bite 1d4-2 and poison   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Poison, web   Special Qualities:   Vermin  
Saving Throws  Fortitude: 2  
Reflex: 3  
Will: 0  
Abilities:   Str: 7
Dex: 17
Con: 10
Wis: 10
Cha: 2
Skills:   Climb +10, Hide +14, Jump -2*, Spot +7*   Feats:   Weapon Finesse (bite)  
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Colony (2-5) or swarm (6-11)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   None   Alignment:   Always neutral  


Diameter 3 feet (including legs), Body Diameter 1 foot, Height 3 inches.

Poison (Ex): Bite, Fortitude save (DC 11); initial and secondary damage 1d3 temporary Strength.

Web (Ex): Escape DC 18, Break DC 24, Hit Points 4.

Vermin: Immune to mind-influencing effects.

Skills: Monstrous spiders receive a +4 racial bonus to Hide and Spot checks. *Monstrous spiders gain a +8 competence bonus to Hide and Move Silently checks when using their webs. *Hunting spiders receive a +6 racial bonus to Jump checks and a +8 racial bonus to Spot checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002