Vermin:Monstrous Spider, Small | Size & Type (subtype): | Small Vermin | Hit Dice: | 1d8 (4) | Initiative: | +3 (Dex) | Speed: | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | Armor Class: | 14 (+1 size, +3 Dex) | Attacks: | Bite +4 melee | Damage: | Bite 1d4-2 and poison | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Poison, web | Special Qualities: | Vermin | Saving Throws | Fortitude: 2 Reflex: 3 Will: 0
| Abilities: | Str: 7 Dex: 17 Con: 10 Int: Wis: 10 Cha: 2 | Skills: | Climb +10, Hide +14, Jump -2*, Spot +7* | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Colony (2-5) or swarm (6-11) | Challenge Rating: | 1/2 | Challenge Rating Value: | 0.5 | Treasure: | None | Alignment: | Always neutral | Advancement: | |
| Description: |
Diameter 3 feet (including legs),
Body Diameter 1 foot, Height 3 inches.
Poison (Ex): Bite, Fortitude save (DC 11); initial and
secondary damage 1d3 temporary Strength.
Web (Ex): Escape DC 18, Break DC 24, Hit Points 4.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous spiders receive a +4 racial bonus to Hide
and Spot checks. *Monstrous spiders gain a +8 competence bonus to
Hide and Move Silently checks when using their webs. *Hunting spiders
receive a +6 racial bonus to Jump checks and a +8 racial bonus to
Spot checks.
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