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Vermin:Monstrous Scorpion, Gargantuan
Size & Type (subtype):Gargantuan VerminHit Dice:32d8+64 (208)
Initiative:   +0   Speed:   50 ft.  
Armor Class:   18 (-4 size, +12 natural)   Attacks:   2 claws +27 melee, sting +22 melee  
Damage:   Claw 2d6+7, sting 2d6+3 and poison   Face and Reach:   20 ft. by 40 ft./10 ft.  
Special Attacks:   Improved grab, squeeze, poison   Special Qualities:   Vermin  
Saving Throws  Fortitude: 20  
Reflex: 10  
Will: 10  
Abilities:   Str: 25
Dex: 10
Con: 14
Wis: 10
Cha: 2
Skills:   Climb +14, Hide -4, Spot +7   Feats:     
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   1/10 coins; 50% goods; 50% items   Alignment:   Always neutral  
Advancement:   33-63 HD (Gargantuan)  


Length 40 feet, Width 20 feet (including legs), Body Width 7 feet, Body Height 5 feet (not including stinger).

Poison (Ex): Sting, Fortitude save (DC 36); initial and secondary damage 2d6 temporary Strength.

Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.

Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.

Vermin: Immune to mind-influencing effects.

Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002