Length 2 feet, Width 1 foot (including legs),
Body Width 4 inches, Body Height 1 1/2 inches (not including
Poison (Ex): Sting, Fortitude save (DC 11); initial and
secondary damage 1d2 temporary Strength.
Improved Grab (Ex): To use this ability, the monstrous
scorpion must hit with its claw attack. If it gets a hold, it
hangs on and stings.
Squeeze (Ex): A monstrous scorpion that gets a hold on an
opponent of its size or smaller automatically deals damage with
both claws, biting and stinging at its full attack value.
Vermin: Immune to mind-influencing effects.
Skills: A monstrous scorpion receives a +4 racial bonus to
Climb, Hide, and Spot checks.