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Vermin:Monstrous Centipede, Colossal
Size & Type (subtype):Colossal VerminHit Dice:32d8 (144)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   20 (-8 size, +2 Dex, +16 natural)   Attacks:   Bite +23 melee  
Damage:   Bite 4d6+10 and poison   Face and Reach:   30 ft. by 120 ft./15 ft.  
Special Attacks:   Poison   Special Qualities:   Vermin  
Saving Throws  Fortitude: 18  
Reflex: 12  
Will: 10  
Abilities:   Str: 25
Dex: 15
Con: 10
Int:
Wis: 10
Cha: 2
Skills:   Climb +15, Hide -7, Spot +7   Feats:     
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   8   Challenge Rating Value:   8  
Treasure:   None   Alignment:   Always neutral  
Advancement:   33-64 HD (Colossal)  

Description:  

Length 120 feet, Width 16 feet (including legs), Body Width 5 feet, Height 8 feet.

Poison (Ex): Bite, Fortitude save (DC 36); initial and secondary damage 2d6 temporary Dexterity.

Vermin: Immune to mind-influencing effects.

Skills: Monstrous centipedes receive a +4 racial bonus to Climb, Hide, and Spot checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002