Vermin:Monstrous Centipede, Colossal | Size & Type (subtype): | Colossal Vermin | Hit Dice: | 32d8 (144) | Initiative: | +2 (Dex) | Speed: | 40 ft. | Armor Class: | 20 (-8 size, +2 Dex, +16 natural) | Attacks: | Bite +23 melee | Damage: | Bite 4d6+10 and poison | Face and Reach: | 30 ft. by 120 ft./15 ft. | Special Attacks: | Poison | Special Qualities: | Vermin | Saving Throws | Fortitude: 18 Reflex: 12 Will: 10
| Abilities: | Str: 25 Dex: 15 Con: 10 Int: Wis: 10 Cha: 2 | Skills: | Climb +15, Hide -7, Spot +7 | Feats: | | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 8 | Challenge Rating Value: | 8 | Treasure: | None | Alignment: | Always neutral | Advancement: | 33-64 HD (Colossal) |
| Description: |
Length 120 feet, Width 16 feet (including legs),
Body Width 5 feet, Height 8 feet.
Poison (Ex): Bite, Fortitude save (DC 36); initial and
secondary damage 2d6 temporary Dexterity.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous centipedes receive a +4 racial bonus to
Climb, Hide, and Spot checks.
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