|Vermin:Monstrous Centipede, Huge|
|Size & Type (subtype):||Huge Vermin||Hit Dice:||4d8 (18)|
|Initiative: ||+2 (Dex) ||Speed: ||40 ft. |
|Armor Class: ||16 (-2 size, +2 Dex, +6 natural) ||Attacks: ||Bite +4 melee |
|Damage: ||Bite 2d6+4 and poison ||Face and Reach: ||10 ft. by 30 ft./10 ft. |
|Special Attacks: ||Poison ||Special Qualities: ||Vermin |
|Saving Throws ||Fortitude: 4 |
|Abilities: ||Str: 17|
|Skills: ||Climb +11, Hide +1, Spot +7 ||Feats: || |
|Climate and Terrain: ||Temperate and warm land and underground ||Climate: ||temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary or colony (2-5) |
|Challenge Rating: ||2 ||Challenge Rating Value: ||2 |
|Treasure: ||None ||Alignment: ||Always neutral |
|Advancement: ||5-15 HD (Huge) |
Length 30 feet, Width 4 feet (including legs),
Body Width 1 1/2 feet, Height 2 feet.
Poison (Ex): Bite, Fortitude save (DC 18); initial and
secondary damage 1d6 temporary Dexterity.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous centipedes receive a +4 racial bonus to
Climb, Hide, and Spot checks.