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Vermin:Monstrous Centipede, Huge
Size & Type (subtype):Huge VerminHit Dice:4d8 (18)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   16 (-2 size, +2 Dex, +6 natural)   Attacks:   Bite +4 melee  
Damage:   Bite 2d6+4 and poison   Face and Reach:   10 ft. by 30 ft./10 ft.  
Special Attacks:   Poison   Special Qualities:   Vermin  
Saving Throws  Fortitude: 4  
Reflex: 3  
Will: 1  
Abilities:   Str: 17
Dex: 15
Con: 10
Int:
Wis: 10
Cha: 2
Skills:   Climb +11, Hide +1, Spot +7   Feats:     
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or colony (2-5)  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   5-15 HD (Huge)  

Description:  

Length 30 feet, Width 4 feet (including legs), Body Width 1 1/2 feet, Height 2 feet.

Poison (Ex): Bite, Fortitude save (DC 18); initial and secondary damage 1d6 temporary Dexterity.

Vermin: Immune to mind-influencing effects.

Skills: Monstrous centipedes receive a +4 racial bonus to Climb, Hide, and Spot checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002