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Vermin:Monstrous Centipede, Large
Size & Type (subtype):Large VerminHit Dice:2d8 (9)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   14 (-1 size, +2 Dex, +3 natural)   Attacks:   Bite +2 melee  
Damage:   Bite 1d8+1 and poison   Face and Reach:   5 ft. by 15 ft./5 ft.  
Special Attacks:   Poison   Special Qualities:   Vermin  
Saving Throws  Fortitude: 3  
Reflex: 2  
Will: 0  
Abilities:   Str: 13
Dex: 15
Con: 10
Int:
Wis: 10
Cha: 2
Skills:   Climb +10, Hide +3, Spot +8   Feats:   Weapon Finesse (bite)  
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or colony (2-5)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   None   Alignment:   Always neutral  
Advancement:   3 HD (Large)  

Description:  

Length 15 feet, Width 2 feet (including legs), Body Width 8 inches, Height 1 foot.

Poison (Ex): Bite, Fortitude save (DC 16); initial and secondary damage 1d4 temporary Dexterity.

Vermin: Immune to mind-influencing effects.

Skills: Monstrous centipedes receive a +4 racial bonus to Climb, Hide, and Spot checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002