|Vermin:Monstrous Centipede, Large|
|Size & Type (subtype):||Large Vermin||Hit Dice:||2d8 (9)|
|Initiative: ||+2 (Dex) ||Speed: ||40 ft. |
|Armor Class: ||14 (-1 size, +2 Dex, +3 natural) ||Attacks: ||Bite +2 melee |
|Damage: ||Bite 1d8+1 and poison ||Face and Reach: ||5 ft. by 15 ft./5 ft. |
|Special Attacks: ||Poison ||Special Qualities: ||Vermin |
|Saving Throws ||Fortitude: 3 |
|Abilities: ||Str: 13|
|Skills: ||Climb +10, Hide +3, Spot +8 ||Feats: ||Weapon Finesse (bite) |
|Climate and Terrain: ||Temperate and warm land and underground ||Climate: ||temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary or colony (2-5) |
|Challenge Rating: ||1 ||Challenge Rating Value: ||1 |
|Treasure: ||None ||Alignment: ||Always neutral |
|Advancement: ||3 HD (Large) |
Length 15 feet, Width 2 feet (including legs),
Body Width 8 inches, Height 1 foot.
Poison (Ex): Bite, Fortitude save (DC 16); initial and
secondary damage 1d4 temporary Dexterity.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous centipedes receive a +4 racial bonus to
Climb, Hide, and Spot checks.