Vermin:Monstrous Centipede, Large | Size & Type (subtype): | Large Vermin | Hit Dice: | 2d8 (9) | Initiative: | +2 (Dex) | Speed: | 40 ft. | Armor Class: | 14 (-1 size, +2 Dex, +3 natural) | Attacks: | Bite +2 melee | Damage: | Bite 1d8+1 and poison | Face and Reach: | 5 ft. by 15 ft./5 ft. | Special Attacks: | Poison | Special Qualities: | Vermin | Saving Throws | Fortitude: 3 Reflex: 2 Will: 0
| Abilities: | Str: 13 Dex: 15 Con: 10 Int: Wis: 10 Cha: 2 | Skills: | Climb +10, Hide +3, Spot +8 | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or colony (2-5) | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | None | Alignment: | Always neutral | Advancement: | 3 HD (Large) |
| Description: |
Length 15 feet, Width 2 feet (including legs),
Body Width 8 inches, Height 1 foot.
Poison (Ex): Bite, Fortitude save (DC 16); initial and
secondary damage 1d4 temporary Dexterity.
Vermin: Immune to mind-influencing effects.
Skills: Monstrous centipedes receive a +4 racial bonus to
Climb, Hide, and Spot checks.
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