Vermin:Giant Wasp | Size & Type (subtype): | Large Vermin | Hit Dice: | 5d8+10 (32) | Initiative: | +1 (Dex) | Speed: | 20 ft., fly 60 ft. (good) | Armor Class: | 14 (-1 size, +1 Dex, +4 natural) | Attacks: | Sting +6 melee | Damage: | Sting 1d3+6 and poison | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Poison | Special Qualities: | Vermin | Saving Throws | Fortitude: 6 Reflex: 2 Will: 2
| Abilities: | Str: 18 Dex: 12 Con: 14 Int: Wis: 13 Cha: 11 | Skills: | Intuit Direction +7, Spot +9 | Feats: | | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary, swarm (2-5), or nest (11-20) | Challenge Rating: | 3 | Challenge Rating Value: | 3 | Treasure: | None | Alignment: | Always neutral | Advancement: | 6-8 HD (Large); 9-15 HD (Huge) |
| Description: |
Poison (Ex): Sting, Fortitude save (DC 18); initial and
secondary damage 1d6 temporary Dexterity.
Vermin: Immune to mind-influencing effects.
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