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Vermin:Giant Wasp
Size & Type (subtype):Large VerminHit Dice:5d8+10 (32)
Initiative:   +1 (Dex)   Speed:   20 ft., fly 60 ft. (good)  
Armor Class:   14 (-1 size, +1 Dex, +4 natural)   Attacks:   Sting +6 melee  
Damage:   Sting 1d3+6 and poison   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Poison   Special Qualities:   Vermin  
Saving Throws  Fortitude: 6  
Reflex: 2  
Will: 2  
Abilities:   Str: 18
Dex: 12
Con: 14
Int:
Wis: 13
Cha: 11
Skills:   Intuit Direction +7, Spot +9   Feats:     
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, swarm (2-5), or nest (11-20)  
Challenge Rating:   3   Challenge Rating Value:   3  
Treasure:   None   Alignment:   Always neutral  
Advancement:   6-8 HD (Large); 9-15 HD (Huge)  

Description:  

Poison (Ex): Sting, Fortitude save (DC 18); initial and secondary damage 1d6 temporary Dexterity.

Vermin: Immune to mind-influencing effects.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002