Vermin:Giant Praying Mantis | Size & Type (subtype): | Large Vermin | Hit Dice: | 4d8+8 (26) | Initiative: | -1 (Dex) | Speed: | 20 ft., fly 40 ft. (poor) | Armor Class: | 14 (-1 size, -1 Dex, +6 natural) | Attacks: | Claws +6 melee, bite +1 melee | Damage: | Claws 1d8+4, bite 1d6+2 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Improved grab, squeeze | Special Qualities: | Vermin | Saving Throws | Fortitude: 6 Reflex: 0 Will: 3
| Abilities: | Str: 19 Dex: 8 Con: 15 Int: Wis: 14 Cha: 11 | Skills: | Listen +5, Spot +8 | Feats: | | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | None | Alignment: | Always neutral | Advancement: | 5-8 HD (Large); 9-12 HD (Huge) |
| Description: |
Improved Grab (Ex): To use this ability, the giant praying
mantis must hit an opponent of Medium-size or smaller with its
claws attack. If it gets a hold, it squeezes.
Squeeze (Ex): A giant praying mantis that gets a hold on a
Medium-size or smaller opponent automatically deals 1d8+4 points
of claw damage and bites at its full attack value of +6 each
round the hold is maintained.
Vermin: Immune to mind-influencing effects.
Skills: *Because of its camouflage, a mantis surrounded by
foliage receives an additional +8 racial bonus to Hide checks.
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