|Vermin:Giant Praying Mantis|
|Size & Type (subtype):||Large Vermin||Hit Dice:||4d8+8 (26)|
|Initiative: ||-1 (Dex) ||Speed: ||20 ft., fly 40 ft. (poor) |
|Armor Class: ||14 (-1 size, -1 Dex, +6 natural) ||Attacks: ||Claws +6 melee, bite +1 melee |
|Damage: ||Claws 1d8+4, bite 1d6+2 ||Face and Reach: ||5 ft. by 10 ft./5 ft. |
|Special Attacks: ||Improved grab, squeeze ||Special Qualities: ||Vermin |
|Saving Throws ||Fortitude: 6 |
|Abilities: ||Str: 19|
|Skills: ||Listen +5, Spot +8 ||Feats: || |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary |
|Challenge Rating: ||2 ||Challenge Rating Value: ||2 |
|Treasure: ||None ||Alignment: ||Always neutral |
|Advancement: ||5-8 HD (Large); 9-12 HD (Huge) |
Improved Grab (Ex): To use this ability, the giant praying
mantis must hit an opponent of Medium-size or smaller with its
claws attack. If it gets a hold, it squeezes.
Squeeze (Ex): A giant praying mantis that gets a hold on a
Medium-size or smaller opponent automatically deals 1d8+4 points
of claw damage and bites at its full attack value of +6 each
round the hold is maintained.
Vermin: Immune to mind-influencing effects.
Skills: *Because of its camouflage, a mantis surrounded by
foliage receives an additional +8 racial bonus to Hide checks.