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Vermin:Giant Praying Mantis
Size & Type (subtype):Large VerminHit Dice:4d8+8 (26)
Initiative:   -1 (Dex)   Speed:   20 ft., fly 40 ft. (poor)  
Armor Class:   14 (-1 size, -1 Dex, +6 natural)   Attacks:   Claws +6 melee, bite +1 melee  
Damage:   Claws 1d8+4, bite 1d6+2   Face and Reach:   5 ft. by 10 ft./5 ft.  
Special Attacks:   Improved grab, squeeze   Special Qualities:   Vermin  
Saving Throws  Fortitude: 6  
Reflex: 0  
Will: 3  
Abilities:   Str: 19
Dex: 8
Con: 15
Wis: 14
Cha: 11
Skills:   Listen +5, Spot +8   Feats:     
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   5-8 HD (Large); 9-12 HD (Huge)  


Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes.

Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.

Vermin: Immune to mind-influencing effects.

Skills: *Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002