Achaierai | Size & Type (subtype): | Large Outsider (Evil, Lawful) | Hit Dice: | 6d8+12 (39) | Initiative: | +1 (Dex) | Speed: | 50 ft. | Armor Class: | 20 (-1 size, +1 Dex, +10 natural) | Attacks: | 2 claws +9 melee, bite +4 melee | Damage: | Claw 2d6+4, bite 4d6+2 | Face and Reach: | 5 ft. by 5 ft./10 ft. | Special Attacks: | Black cloud | Special Qualities: | SR 19 | Saving Throws | Fortitude: 7 Reflex: 6 Will: 7
| Abilities: | Str: 19 Dex: 13 Con: 14 Int: 13 Wis: 14 Cha: 16 | Skills: | Climb +13, Jump +13, Listen +11, Move Silently +10, SenseMotive +11, Spot +11 | Feats: | Dodge, Mobility | Climate and Terrain: | Any land and underground | Climate: | cold,temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Solitary or flock (5-8) | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | Double standard | Alignment: | Always lawful evil | Advancement: | 7-12 HD (Large); 13-18 HD (Huge) |
| Description: |
Achaierai speak Infernal.
Combat
In close combat, achaierai lash out with two of their four
legs and snap with their powerful beaks. These attack modes alone
would make them deadly warriors.
Black Cloud (Ex): Up to three times per day an achaierai can
release a choking, toxic black cloud. Those other than achaierai
within 10 feet instantly take 2d6 points of damage. They must
also succeed at a Fortitude save (DC 15) or be affected for 3
hours as though by an insanity spell cast by a 16th-level
sorcerer.
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