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Size & Type (subtype):Large Outsider (Evil, Lawful)Hit Dice:6d8+12 (39)
Initiative:   +1 (Dex)   Speed:   50 ft.  
Armor Class:   20 (-1 size, +1 Dex, +10 natural)   Attacks:   2 claws +9 melee, bite +4 melee  
Damage:   Claw 2d6+4, bite 4d6+2   Face and Reach:   5 ft. by 5 ft./10 ft.  
Special Attacks:   Black cloud   Special Qualities:   SR 19  
Saving Throws  Fortitude: 7  
Reflex: 6  
Will: 7  
Abilities:   Str: 19
Dex: 13
Con: 14
Int: 13
Wis: 14
Cha: 16
Skills:   Climb +13, Jump +13, Listen +11, Move Silently +10, SenseMotive +11, Spot +11   Feats:   Dodge, Mobility  
Climate and Terrain:   Any land and underground   Climate:   cold,temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary or flock (5-8)  
Challenge Rating:   5   Challenge Rating Value:   5  
Treasure:   Double standard   Alignment:   Always lawful evil  
Advancement:   7-12 HD (Large); 13-18 HD (Huge)  


Achaierai speak Infernal.


In close combat, achaierai lash out with two of their four legs and snap with their powerful beaks. These attack modes alone would make them deadly warriors.

Black Cloud (Ex): Up to three times per day an achaierai can release a choking, toxic black cloud. Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed at a Fortitude save (DC 15) or be affected for 3 hours as though by an insanity spell cast by a 16th-level sorcerer.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002