Vermin:Giant Beetle, Fire | Size & Type (subtype): | Small Vermin | Hit Dice: | 1d8 (4) | Initiative: | +0 | Speed: | 30 ft. | Armor Class: | 16 (+1 size, +5 natural) | Attacks: | Bite +1 melee | Damage: | Bite 2d4 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | | Special Qualities: | Vermin | Saving Throws | Fortitude: 2 Reflex: 0 Will: 0
| Abilities: | Str: 10 Dex: 11 Con: 11 Int: Wis: 10 Cha: 7 | Skills: | Climb +4, Listen +3, Spot +3 | Feats: | | Climate and Terrain: | Temperate and warm land and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,marsh,mountains,plains,underground | Organization: | Cluster (2-5) or swarm (6-11) | Challenge Rating: | 1/3 | Challenge Rating Value: | 0.333 | Treasure: | None | Alignment: | Always neutral | Advancement: | 2-3 HD (Small) |
| Description: |
They have two glands, one above each eye, that produce a red
glow. The glands' luminosity persists for 1d6 days after
removal from the beetle, illuminating a roughly circular area
with a 10-foot radius
Vermin: Immune to mind-influencing effects.
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