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Vermin:Giant Beetle, Fire
Size & Type (subtype):Small VerminHit Dice:1d8 (4)
Initiative:   +0   Speed:   30 ft.  
Armor Class:   16 (+1 size, +5 natural)   Attacks:   Bite +1 melee  
Damage:   Bite 2d4   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:      Special Qualities:   Vermin  
Saving Throws  Fortitude: 2  
Reflex: 0  
Will: 0  
Abilities:   Str: 10
Dex: 11
Con: 11
Wis: 10
Cha: 7
Skills:   Climb +4, Listen +3, Spot +3   Feats:     
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Cluster (2-5) or swarm (6-11)  
Challenge Rating:   1/3   Challenge Rating Value:   0.333  
Treasure:   None   Alignment:   Always neutral  
Advancement:   2-3 HD (Small)  


They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius

Vermin: Immune to mind-influencing effects.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002