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Vermin:Giant Bee
Size & Type (subtype):Medium-Size VerminHit Dice:3d8 (13)
Initiative:   +2 (Dex)   Speed:   20 ft., fly 80 ft. (good)  
Armor Class:   14 (+2 Dex, +2 natural)   Attacks:   Sting +2 melee  
Damage:   Sting 1d4 and poison   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Poison   Special Qualities:   Vermin  
Saving Throws  Fortitude: 3  
Reflex: 3  
Will: 2  
Abilities:   Str: 11
Dex: 14
Con: 11
Wis: 12
Cha: 9
Skills:   Intuit Direction +6, Spot +6   Feats:     
Climate and Terrain:   Temperate and warm land and underground   Climate:   temperate,warm  
Terrain:   desert,forest,hill,marsh,mountains,plains,underground   Organization:   Solitary, swarm (2-5), or hive (11-20)  
Challenge Rating:   1/2   Challenge Rating Value:   0.5  
Treasure:   No coins; 1/4 goods (honey only); no items   Alignment:   Always neutral  
Advancement:   4-6 HD (Medium-size); 7-9 HD (Large)  


Poison (Ex): Sting, Fortitude save (DC 13); initial and secondary damage 1d6 temporary Constitution. A bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.

Vermin: Immune to mind-influencing effects.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002