Vermin:Giant Ant, Queen | Size & Type (subtype): | Large Vermin | Hit Dice: | 4d8+4 (22) | Initiative: | -1 (Dex) | Speed: | 40 ft. | Armor Class: | 17 (-1 size, -1 Dex, +9 natural) | Attacks: | Bite +5 melee | Damage: | Bite 2d6+4 | Face and Reach: | 5 ft. by 10 ft./5 ft. | Special Attacks: | Improved grab | Special Qualities: | Vermin | Saving Throws | Fortitude: 5 Reflex: 0 Will: 2
| Abilities: | Str: 16 Dex: 9 Con: 13 Int: Wis: 13 Cha: 11 | Skills: | Listen +7, Spot +7 | Feats: | | Climate and Terrain: | Temperate and warm desert, forest, hill, plains, and underground | Climate: | temperate,warm | Terrain: | desert,forest,hill,plains,underground | Organization: | Hive (1 plus 10-100 workers and 5-20 soldiers) | Challenge Rating: | 2 | Challenge Rating Value: | 2 | Treasure: | 1/10 coins; 50% goods; 50% items | Alignment: | Always neutral | Advancement: | 5-6 HD (Large); 7-8 HD (Huge) |
| Description: |
Improved Grab (Ex): To use this ability, the giant ant must
hit with its bite attack. A giant ant soldier that gets a hold
can sting.
Acid Sting (Ex): The giant ant soldier has a stinger and an
acid-producing gland and in its abdomen. If it successfully grabs
an opponent, it can attempt to sting each round using its full
attack bonus. A hit with the sting attack deals 1d4+1 points of
piercing damage and 1d4 points of acid damage.
Vermin: Immune to mind-influencing effects.
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