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Animal:Wolverine
Size & Type (subtype):Medium-Size AnimalHit Dice:3d8+12 (25)
Initiative:   +2 (Dex)   Speed:   30 ft., burrow 10 ft., climb 10 ft.  
Armor Class:   14 (+2 Dex, +2 natural)   Attacks:   2 claws +4 melee; bite -1 melee  
Damage:   Claw 1d4+2; bite 1d6+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Rage   Special Qualities:   Scent  
Saving Throws  Fortitude: 7  
Reflex: 5  
Will: 2  
Abilities:   Str: 14
Dex: 15
Con: 19
Int: 1
Wis: 12
Cha: 10
Skills:   Climb +15, Listen +6, Spot +6   Feats:     
Climate and Terrain:   Cold and temperate forest and hill   Climate:   cold,temperate  
Terrain:   forest,hill   Organization:   Solitary  
Challenge Rating:   2   Challenge Rating Value:   2  
Treasure:   None   Alignment:   Always neutral  
Advancement:   4-5 HD (Large)  

Description:  

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. An enraged wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002