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Animal:Wolf
Size & Type (subtype):Medium-Size AnimalHit Dice:2d8+4 (13)
Initiative:   +2 (Dex)   Speed:   50 ft.  
Armor Class:   14 (+2 Dex, +2 natural)   Attacks:   Bite +3 melee  
Damage:   Bite 1d6+1   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Trip   Special Qualities:   Scent  
Saving Throws  Fortitude: 5  
Reflex: 5  
Will: 1  
Abilities:   Str: 13
Dex: 15
Con: 15
Int: 2
Wis: 12
Cha: 6
Skills:   Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1*   Feats:   Weapon Finesse (bite)  
Climate and Terrain:   Any forest, hill, plains, and mountains   Climate:   cold,temperate,warm  
Terrain:   forest,hill,mountains,plains   Organization:   Solitary, pair, or pack (7-16)  
Challenge Rating:   1   Challenge Rating Value:   1  
Treasure:   None   Alignment:   Always neutral  
Advancement:   3 HD (Medium-size); 4-5 HD (Large)  

Description:  

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002