Animal:Wolf | Size & Type (subtype): | Medium-Size Animal | Hit Dice: | 2d8+4 (13) | Initiative: | +2 (Dex) | Speed: | 50 ft. | Armor Class: | 14 (+2 Dex, +2 natural) | Attacks: | Bite +3 melee | Damage: | Bite 1d6+1 | Face and Reach: | 5 ft. by 5 ft./5 ft. | Special Attacks: | Trip | Special Qualities: | Scent | Saving Throws | Fortitude: 5 Reflex: 5 Will: 1
| Abilities: | Str: 13 Dex: 15 Con: 15 Int: 2 Wis: 12 Cha: 6 | Skills: | Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1* | Feats: | Weapon Finesse (bite) | Climate and Terrain: | Any forest, hill, plains, and mountains | Climate: | cold,temperate,warm | Terrain: | forest,hill,mountains,plains | Organization: | Solitary, pair, or pack (7-16) | Challenge Rating: | 1 | Challenge Rating Value: | 1 | Treasure: | None | Alignment: | Always neutral | Advancement: | 3 HD (Medium-size); 4-5 HD (Large) |
| Description: |
Trip (Ex): A wolf that hits with a bite attack can attempt to
trip the opponent as a free action without making a touch attack
or provoking an attack of opportunity. If the attempt fails, the
opponent cannot react to trip the wolf.
Skills: *Wolves receive a +4 racial bonus to Wilderness Lore
checks when tracking by scent.
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