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Animal:Whale, Orca
Size & Type (subtype):Huge AnimalHit Dice:9d8+45 (85)
Initiative:   +2 (Dex)   Speed:   Swim 50 ft.  
Armor Class:   16 (-2 size, +2 Dex, +6 natural)   Attacks:   Bite +12 melee  
Damage:   Bite 2d6+12   Face and Reach:   10 ft. by 20 ft./10 ft.  
Special Attacks:      Special Qualities:   Blindsight  
Saving Throws  Fortitude: 11  
Reflex: 8  
Will: 5  
Abilities:   Str: 27
Dex: 15
Con: 21
Int: 2
Wis: 14
Cha: 6
Skills:   Listen +12*, Spot +12*   Feats:     
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Solitary or pod (6-11)  
Challenge Rating:   5   Challenge Rating Value:   5  
Treasure:   None   Alignment:   Always neutral  
Advancement:   10-13 HD (Huge); 14-27 HD (Gargantuan)  


Blindsight (Ex): Whales can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's.

Skills: Whales gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if Blindsight is negated.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002