Animal:Whale, Orca | Size & Type (subtype): | Huge Animal | Hit Dice: | 9d8+45 (85) | Initiative: | +2 (Dex) | Speed: | Swim 50 ft. | Armor Class: | 16 (-2 size, +2 Dex, +6 natural) | Attacks: | Bite +12 melee | Damage: | Bite 2d6+12 | Face and Reach: | 10 ft. by 20 ft./10 ft. | Special Attacks: | | Special Qualities: | Blindsight | Saving Throws | Fortitude: 11 Reflex: 8 Will: 5
| Abilities: | Str: 27 Dex: 15 Con: 21 Int: 2 Wis: 14 Cha: 6 | Skills: | Listen +12*, Spot +12* | Feats: | | Climate and Terrain: | Any aquatic | Climate: | cold,temperate,warm | Terrain: | aquatic | Organization: | Solitary or pod (6-11) | Challenge Rating: | 5 | Challenge Rating Value: | 5 | Treasure: | None | Alignment: | Always neutral | Advancement: | 10-13 HD (Huge); 14-27 HD (Gargantuan) |
| Description: |
Blindsight (Ex): Whales can "see" by emitting
high-frequency sounds, inaudible to most other creatures, that
allow them to locate objects and creatures within 120 feet. A
silence spell negates this and forces the whale to rely on its
vision, which is approximately as good as a human's.
Skills: Whales gain a +4 racial bonus to Spot and Listen
checks. *These bonuses are lost if Blindsight is negated.
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