|Size & Type (subtype):||Medium-Size Outsider (Chaotic)||Hit Dice:||8d8+8 (44)|
|Initiative: ||+5 (+1 Dex, +4 Improved Initiative) ||Speed: ||20 ft. |
|Armor Class: ||16 (+1 Dex, +5 natural) ||Attacks: ||2 claws +10 melee |
|Damage: ||Claw 1d3+2 and corporeal instability ||Face and Reach: ||5 ft. by 5 ft. to 10 ft. by 10 ft./5 ft. |
|Special Attacks: ||Corporeal instability ||Special Qualities: ||SR 15, immune to transformation, immune tocritical hits |
|Saving Throws ||Fortitude: 7 |
|Abilities: ||Str: 14|
|Skills: ||Climb +12, Escape Artist +11, Hide +10, Jump +10,Listen +9, Spot +9, Tumble +10 ||Feats: ||Dodge, Improved Initiative, Mobility |
|Climate and Terrain: ||Any land and underground ||Climate: ||cold,temperate,warm |
|Terrain: ||desert,forest,hill,marsh,mountains,plains,underground ||Organization: ||Solitary |
|Challenge Rating: ||7 ||Challenge Rating Value: ||7 |
|Treasure: ||None ||Alignment: ||Always chaotic neutral |
|Advancement: ||9-12 HD (Medium-size); 13-24 HD (Large) |
Chaos beasts do not speak.
Regardless of form, the creature seems unable to manage more
than two attacks per round. Its continual transmutations prevent
the coordination needed to do more.
Corporeal Instability (Su): A blow from a chaos beast can
cause a terrible transformation. A living creature must succeed
at a Fortitude save (DC 15) or become a spongy, amorphous mass.
Unless controlled through an act of will, the victim's shape
melts, flows, writhes, and boils. The affected creature is unable
to hold or use any item. Clothing, armor, rings, helmets, and
backpacks become useless. Large items: armor, backpacks, even
shirts hamper more than help, reducing the creature's
Dexterity score by 4. Soft or misshapen feet and legs reduce
speed to 10 feet or one-quarter normal, whichever is less.
Searing pain courses along the nerves, so strong that the
creature cannot act coherently. It cannot cast spells or use
magic items, and it attacks blindly, unable to distinguish friend
from foe (-4 penalty to hit and a 50% miss chance, regardless of
the attack roll). Each round the creature spends in an amorphous
state deals 1 point of permanent Wisdom drain from mental shock.
If the creature's Wisdom score falls to 0, it becomes a
chaos beast itself. A creature with a strong sense of self can
regain its own shape by taking a standard action to attempt a
Charisma check (DC 15). A success reestablishes the
creature's normal form for 1 minute. On a failure, the
creature can still repeat the check each round until successful.
Corporeal instability is not a disease or a curse and so is hard
to remove. A shapechange or stoneskin spell does not cure the
afflicted creature but fixes its form for the duration of the
spell. A restoration, heal, or greater restoration spell removes
the affliction (a separate restoration is necessary to restore
any lost Wisdom).
Immune to Transformation (Ex): No mortal magic can affect or
fix a chaos beast's form. Effects such as polymorph or
petrification force the creature into a new shape for a moment,
but it immediately returns to its mutable form as a free action.