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Animal:Whale, Baleen
Size & Type (subtype):Gargantuan AnimalHit Dice:12d8+72 (126)
Initiative:   +1 (Dex)   Speed:   Swim 40 ft.  
Armor Class:   16 (-4 size, +1 Dex, +9 natural)   Attacks:   Tail slap +17 melee  
Damage:   Tail slap 1d8+18   Face and Reach:   20 ft. by 40 ft./10 ft.  
Special Attacks:      Special Qualities:   Blindsight  
Saving Throws  Fortitude: 14  
Reflex: 9  
Will: 5  
Abilities:   Str: 35
Dex: 13
Con: 22
Int: 2
Wis: 12
Cha: 6
Skills:   Listen +10*, Spot +11*   Feats:     
Climate and Terrain:   Any aquatic   Climate:   cold,temperate,warm  
Terrain:   aquatic   Organization:   Solitary  
Challenge Rating:   5   Challenge Rating Value:   5  
Treasure:   None   Alignment:   Always neutral  
Advancement:   13-18 HD (Gargantuan); 19-36 HD (Colossal)  


Blindsight (Ex): Whales can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's.

Skills: Whales gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if Blindsight is negated.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002